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  PlayStation Vita / Bryan Sawler

PlayStation Vita

0 Posts tagged with the ps_vita tag
Bryan Sawler

Dragon Fantasy Book II Comes to E3

Posted by: Bryan Sawler // Founder, President and CEO, Muteki Corporation
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

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Since we announced Dragon Fantasy Book II on the Playstation.Blog back in August, we’ve had a very, very busy year. Our little 16-bit RPG that could has grown into quite a beefy project! Most of the game is now complete, with big chunks of the game tuned and fully playable. We’ve got some big ol’ bosses in there ready to stomp on people. We’ve beefed the engine up quite a bit from the SNES-like roots we were originally targeting, using way more layers, sprites, and rotation and scaling effects than that console was ever capable of. We’ve travelled to two PAXes and a GDC, showing the game to everyone we could – and losing our voices several times in the process. And we even spent a good chunk of time and brought Dragon Fantasy Book I over to PSN as well, thanks pretty much entirely to the comments on this blog!

 

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Most recently, we’ve added area-of-effect attacks to Book II. Getting attacked by a cluster of rowdy rock monsters is now no big deal when you can hit all of them at once with a well-placed spin attack! Many magic spells have AoE effects as well, such as Freezios, which now freezes all the enemies in a straight line between you and your target. And you’ll need all of those attacks, because while Book I never had more than 3 monsters in a battle, Book II has no limit. We’ve got battles where you face a dozen or more enemies at once! And just for good measure, many enemies can also perform AoE attacks on your teammates. So get ready, because the battles in Book II can get totally crazy!

 

We’re really excited to get a chance to show the new AoE and swarming enemies to you guys for the first time at E3 this year, where we’ll be showing the game in Sony’s booth.  We’ve all been to E3 over a dozen times, and this is the 7th for Muteki Corporation, but it’s the first time we’ve ever been an exhibitor, so many, many thanks to Sony for inviting us to show Dragon Fantasy Book II! We can’t wait to get this game in front of more people.

 

And for the all-necessary plugs, if you want to keep up to date even more on the game, follow us on twitter @mutekicorp or Like Us on Facebook.

 

 

*The release in Asia has not yet been confirmed.

Tyrone Rodriguez

1001 Spikes on PS Vita: A Game for the Masochistic Gamer

Posted by: Tyrone Rodriguez // Nicalis
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

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What if you had 1,001 lives in your favorite 2D platformer? Think you could beat the game? That’s 1001 Spikes.

 

1001 Spikes will likely be the most challenging game to come to the Vita this year. In developing the game, we looked to classic games such as the original 8-bit Spelunker and Hudson’s Famicom game Challenger as inspiration. Aside from utilizing a truly 8-bit art style, in developing 1001 Spikes, we’ve focused on making an incredibly difficult platformer with very precise controls requiring pixel-perfect inputs.

 

On the surface, the short levels seem minimalistic, but at the core, they’re loaded with strategically placed obstacles hidden to the naked eye. The designers have spent countless hours fine tuning placement of every obstacle and item in the game, literally every detail of the game was meticulously planned and thought out, tested, tuned and retested.

 

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Broken down to its most basic design, the goal in 1001 Spikes is to find the key to open the door to the next level. Each level will present a different challenge both in the procurement of the key and then making it to the door alive. Although some levels look impossible at first, the determined gamer will prevail.

 

The main character, Aban Hawkins, wields unlimited throwing daggers to fight off anything he may encounter in the deadly ruins. Like classic 2D platformers, 1001 Spikes’ controls are simple: throw daggers, short jump, and high jump. There are very specific times when the high jump may or may not have the advantage, leaving you with using the short jump to progress through the level. In fact, there are areas where you’ll have to use one jump versus the other to advance.

 

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Content-wise, there are six worlds with multiple levels each that lead to more than one finale. Additionally, 1001 Spikes will feature unlockable guest characters and authentic 8-bit style cutscenes! For anyone who doesn’t want to go on the experience alone, we’ve included three multiplayer modes. Multiplayer is both co-op and versus, but we all know that almost every co-op game will eventually turn into a versus match anyway.

 

We know our game is cruel, and know that the players of today are up for the challenge. With many games purposefully made to be easy and accessible, 1001 Spikes was an opportunity to make a game that is anything but that, yet still make it fun and meaningful. Gamers have to be comfortable with the idea of dying… a lot. What will happen when all your 1001 lives run out? That’s for you to find out! We can’t wait to see what you think when it releases later this year.

 

 

*The release in Asia has not yet been confirmed.

Dant Rambo

Pickles in your Pocket: Bringing Runner2 to PS Vita

Posted by: Dant Rambo // Associate Producer, Gaijin Games
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

 

 

Adapting a console game for a mobile platform is no walk in the Welcome Park. The reasons for this are numerous, but it ultimately boils down to an issue of faithfulness. We can’t speak for other developers – though we imagine they would agree – but we wanted our game, BIT.TRIP Presents…Runner2: Future Legend of Rhythm Alien, to feel the same on the Vita as it does on the rest of its platforms. Furthermore, we wanted to provide players everywhere with the chance to carry Unkle Dill around wherever they go. Though we’ve not yet finished our development of the Vita version, we’re confident we’ve succeeded on both fronts.

 

For those unaware, Runner2 is a 2D platformer featuring vibrant worlds, unique characters, challenging (and rewarding!) gameplay, and the vocal stylings of Charles Martinet. From the early planning stages to the finished product, our goal was to create a game that made people happy. If it just so happens that you’re someone who likes to be happy, chances are good you’ll enjoy it immensely.

 

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Now, with the elevator pitch out of the way, here’s some insight into why we’re bringing the game to Vita, and why we think you’re going to love it:

 

I don’t think it’s going to rock the boat any if I say that the video game industry is in a strange place at the moment. Not bad, mind you – just strange. If you’ll allow the pun, one could argue the industry is diving headfirst into Uncharted territory (Sony said they’d pay us $50,000 if we mentioned a PS3 game in this post). One of the most prominent changes is that of player choice. Where once you could count the amount of modern gaming platforms on a single hand, it would now take both hands, both feet, and possibly an additional appendage gained through surgery. From a developer perspective, that’s pretty exciting. We can release our games on a bunch of platforms, and then brag about it to our parents.

 

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This is where the Vita comes in. We’re excited to bring Runner2 to the platform because A) we want as many people as possible to play our game, and B) we want those people to have a choice about where they play it. We’re a busy species, and not everyone has time to play games from the comfort of their home. Some have no choice but to play on the bus; others must resort to playing on the toilet at work. The more synergistic of us likely play on the toilet on the bus, but that’s a story for another day.

 

To summarize, players can expect Runner2 on the Vita to be a delightful port of the original. Actually, “delightful” sounds a little antiquated. How about this: Runner2 on the Vita will be super tubular.

 

If you have any questions about Runner2 or its forthcoming Vita release (we’re planning to release it sometime between mid-July and mid-August), let us know in the comments! We will also field any and all questions about cool stuff like Bigfoot and marbled polecats

 

*The release in Asia has not yet been confirmed.

Dan Croucher

Floating Cloud God goes HD on PS Vita

Posted by: Dan Croucher // Producer, Dakko Dakko
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

Hello from Dakko Dakko! Today I’m here to talk about ‘Floating Cloud God Saves the Pilgrims in HD!’, which we’re bringing to PS Vita this Summer!

 

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This brand new Vita remake of Dakko Dakko’s second game ‘Floating Cloud God Saves the Pilgrims’ (originally released on PSP minis last year) comes with a set of enhancements and upgrades over the original to take advantage of its new home on Vita.

 

When we embarked on this version there were two things we most wanted to do – the first was a full re-mastering of the game’s art to make the most of the Vita’s huge screen, and the second was a new way to control Floating Cloud God.

 

The original ‘Floating Cloud God Saves the Pilgrims’ on PSP featured beautiful artwork depicting Japanese folklore and myth, by Army of Trolls’ Gary Lucken (http://www.armyoftrolls.co.uk). Drawn as pin-sharp vectors, the art was a perfect fit for the Vita. It was great to go back to the original images and re-create all the sprite sheets at double the size (to match the Vita’s resolution), and the results were amazing. Below is an image showing just how much better it looks on the new system.

 

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Implementing a whole new control system was less straightforward! We were determined to leave the original controls intact, and to add a new system alongside that taking advantage of the Vita’s extra control options. The original game combined player movement and shot direction on the d-pad or left stick. For the Vita version, we wanted to try separating the player’s shot direction from movement, to allow skilled players to save their pilgrims with more flair!

 

We started by using the rear-touch panel to control Floating Cloud God’s shooting arm, but it was when we switched to a twin-stick configuration that we knew we had nailed it. Plenty of balancing later, the game retains both the original’s control options and this new vita-exclusive system that really opens the game up, whilst keeping the original challenge, which we’re really proud of.

 

With a full set of trophies and all the little fixes and tweaks we did along the way, we think this is the definitive version of the game. I’ll be around on the blog to answer all your questions of course, and we hope you enjoy playing ‘Floating Cloud God Saves the Pilgrims in HD!’ as much as we have enjoyed making it.

 

 

*The release in Asia has not yet been confirmed.

Neil Sorens

KickBeat on PS Vita: Strutting Its Stuff at E3

Posted by: Neil Sorens // Creative Director, Zen Studios
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

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Hey there, Playstation fans. Lots of excitement in the air these days as this year’s E3 is shaping up to be one of the most exciting yet. Not only did we get our first real look at the PlayStation 4 – I’m pre-ordering it already, myself – but Vita got its share of E3 love, too.

 

 

 

 

 

If this is your first time hearing about KickBeat, introductions are in order. KickBeat is a rhythm action where you fight baddies in time with the music. It’s different from other rhythm games in that you play the action itself instead of playing an interface (bars, arrows, button icons, etc.) that’s slapped on top of the action. Enemies come at you from all directions, and you fight them off by pressing the buttons representing those directions at the right time. So let’s say an enemy is attacking you from the left. Hit the Square or left button (or tap the left side of the screen) when he gets close enough, which will match up with a beat from the song, and you’ll serve him some kung fu smackdown. Simple enough, right? There are some more advanced controls later on, but you get the general idea.

 

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Beyond the 18 songs that come with the game, which range from indie tracks from guys such as Celldweller and Blue Stahli, to songs from big-time artists like Pendulum, P.O.D., and Papa Roach (and a few bands whose names don’t start with the letter “P”), we’ve got a bunch of other stuff to keep you busy. There’s a whole story mode featuring some amazing hand-drawn art, an import tool that lets you put your own music in the game, features to enhance the leaderboard competition with your friends, a wide range of difficulty settings, and a Survival mode that will test the abilities of even the most hardened music game veteran.

 

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For those of who who’ve been following the game’s progress for a while, thanks for sticking with us! We’ve been spending the last few months polishing up the game, adding optional touchscreen controls and menus, going over all the songs with a fine-toothed comb, and making sure you can import songs from your music library into the game as quickly and easily as possible. Basically, we want it to be perfect the first time you play it! And that time is rapidly approaching…

 

If you’re lucky enough to be going to E3 this year, check out the game and come visit the official KickBeat forum to let us know what you think! If not, we’ll have lots more KickBeat info and media over the next few weeks.

 

*The release in Asia has not yet been confirmed.

Jason Perkins

Stealth Inc Sneaking Into E3 With Even More Levels

Posted by: Jason Perkins // CEO, Curve Digital
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

Good day, PlayStation fans! It’s the Curve team here, bringing you news about Stealth Inc, the stealth-puzzle-platformer for PS3 and Vita that means to exterminate you at any cost. Taking control of one of PTi Industries’ many cloned test subjects, it’s your job to hack, leap and lurk your way through an enormous test facility, with only an assortment of disgruntled, laser-wielding security drones for company.

 

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With its focus on hiding in the shadows, Stealth Inc allows you to experience stealth in its purest form, away from pesky distractions like “weapons” and “armor”. Now brought to you in crisp, shiny HD, an innocent, defenceless clone being bisected by a laser has never looked so good.

 

The Curve office is hard at work gearing up for Stealth Inc’s release, but it seems that we’re missing a couple of our game designers! Curve inmates Sam and Hamish have snuck away to E3, where they’ll be showing off their handiwork to the gaming world from the PlayStation booth. Look out for Stealth Inc (and Sam and Hamish’s gurning faces) in this year’s E3 coverage!

 

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Meanwhile, we‘d like to hint at some new and exciting revelations. Firstly – this is less of a hint, more of a straight-up declaration, to be honest – we’re delighted to announce that The Teleporter Chambers, a Stealth Inc level pack containing 20 new levels, will be available on release day. This level pack, which puts a radical spin on Stealth Inc’s gameplay, gives the amazing teleporter equipment its time in the limelight and will make you think more strategically to beat its mind-bending puzzles.

 

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Secondly, we’re planning to release not one, but TWO new DLC level packs for Stealth Inc, both of which will be debuting exclusively on PS3 and Vita later this year. We’re looking forward to telling you all about them, so keep an eye on our blog if you’d like to hear more, and let us know if you’ve got any questions about the game!

 

*The release in Asia has not yet been confirmed.

Gareth Hughes

Killzone Mercenary: New Single-Player & Multiplayer Details

Posted by: Gareth Hughes // Lead Designer, Guerrilla Cambridge
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

 

 

 

Single Player: Lightning Strike

 

Two years after the Helghast attack on Vekta, the ISA are taking the battle to Helghan, their fleet gathering above the capital Pyrrhus.

 

You are Arran Danner, a mercenary currently under contract to the ISA. Your mission is to infiltrate a battery of Arc cannons and direct their fire away from the ISA fleet, instead targeting the Helghast cruisers overhead and opening a way into the city. This is critical to enabling the invasion of Pyrrhus to begin in earnest.

 

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The covert nature of your mission commences with a wing suit drop into the facility; the only way to avoid detection by Helghast surveillance. Once inside your objective is to locate and hack the systems controlling the Arc cannon battery and unleash its devastating power on the unsuspecting Helghast cruisers above.

 

This won’t be an easy ride, the battery is heavily guarded and the security protocols protecting the control systems will require you to interface directly with them using your VAN-Guard, right under the nose of the garrisoned troops.

 

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How you approach this task is up to you; will you maintain your covert approach, avoiding direct encounters and choose instead to pick off patrols with silenced weapons and stealth melee attacks or go for a full frontal assault loading out with heavy weapons and explosives

 

Whichever strategy you choose to employ, one thing is certain, this mission is going to be a good earner, the more of the Helghast and their equipment you destroy, the better the paycheck!

 

Multiplayer: Inlet

 

Corinth River; the bloody focus of the ISA invasion of Helghan. The beach around the jetties and sluice gates provides the backdrop to this epic encounter between the ISA and Helghast forces.

 

The terrain is pockmarked with craters, trenches and discarded cargo containers. This dangerous “no-man’s land” offers both cover and the fear of ambush in equal measure.

 

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A huge bridge spans the river and beach provides a ferociously contested vantage point, control of this area giving a significant tactical advantage to whoever holds it.

 

Whether you decide to fight them on the beaches or rain down death from above, one thing is certain; both sides will fight to the last!

 

Key Features

 

  • An open and free form area, there are very few defined routes; considered, tactical movement is required to stay alive.
  • Extreme lines of sight open opportunities for snipers and other long range weapons to be highly effective.
  • The wide open terrain offers little in the way of cover from aerial VAN-Guard attacks, but a broad selection of hard cover points for on-foot engagements.
  • This war-torn landscape is perfect for setting traps, ambushes and flanking maneuvers.

 

*The release in Asia has not yet been confirmed.

Jason Perkins

Lone Survivor: Director’s Cut: Six Months of Extra Content

Posted by: Jason Perkins // CEO, Curve Digital
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

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Since Lone Survivor game developer Japser Byrne announced the Playstation 3 and PlayStation Vita versions of the game in March, both he and the team here at Curve have been working flat out to deliver one of the most unique horror games you’re ever likely to play.

 

Jasper will be joining Curve developers Sam and Hamish at the Sony area at E3, where he’ll be showing off the very latest developments on the PlayStation version of the game, answering questions and revealing more information about the game, which is due to be released this summer. We are very excited to be demonstrating the very first playable build of the game at E3.

 

The original Lone Survivor was released last year on the PC and was well received by critics, scoring 81% on Metacritic, nominated for a Golden Joystick as well as other awards and official selections, and picked up by many sites as Horror Game of the Year. The soundtrack was also consistently praised.

 

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For us at Curve, one of the best things about working on a game like Lone Survivor is that we get to take a game that people really enjoyed and use it as an opportunity for the creator to add even more content, and for us to take that and produce something that we believe is the ultimate version of the game.

 

We work really closely with Jasper on all aspects of the game development, allowing him to focus on creating cool new elements for the game. That means bringing Trophies, Cross-Buy and Cross-Play support to Lone Survivor, but it also goes far beyond that…

 

Firstly, Jasper has put in over half a year’s work to bring new content to The Director’s Cut. As well as improving many smaller aspects of the original game, he’s added more than twenty new items, several new locations, new side-quests, new dialogue for all characters, several new pieces of music, a brand new movie-like lighting system and new flashlight effects, and even two completely new endings.

 

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Secondly, we’re working on the little details that make a great game ever better, including a control system that perfectly matches the PlayStation consoles, smoother scrolling and movement, and all those little details that enhance the overall feel of a game. We’re also working on PlayStation specific features, like the ability to manage inventory through the Vita touchscreen.

 

Expect even more news about the definitive version of Lone Survivor to follow very soon!

 

*The release in Asia has not yet been confirmed.

James Spafford

New Tearaway Trailer for PS Vita Charms E3

Posted by: James Spafford // Community Manager, Media Molecule
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

 

 

As is customary at this time of year, a squadron of highly trained Molecules has been sent forth from the safety of Mm Towers in the UK, to the familiar walls of the LA Convention Center where E3 is held each year.

 

Yes, the Molecules are in town for E3, and we’ve brought Tearaway with us so we can show it to as many people as we possibly can.

 

With a bit of luck, and some big smiles, those people will go on to share their experiences with the rest of the world, so you should see some previews across the internet over the next few days. We were also lucky to be included in this year’s press conference, so look out for Rex playing Tearaway – he’s been practicing all week, bless.

 

If you can’t wait that long and need a Tearaway pick-me-up right this very second, then stay put, ready your eyes and ears, and prepare for your mouth to fall agape. We’ve got exactly what you need – a brand new trailer for Tearaway! See above.

 

Creative challenge contest time

 

Oh, you still want more? Very well then! As you know, the entire world of Tearaway can be crafted from paper in the real world, and as you travel through the game, you’ll collect plans to make some of the creatures and wildlife that you spot.

 

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At the end of the trailer, you’ll spot one of our resident papercraft experts, Tom, making a Squirrel at warp speed. Whilst you might not yet have the ability to craft at such speed, you can click here to download the plan to make your own cool looking squirrel guy!

 

We are also running a contest over on the Media Molecule blog, where you can win some signed artwork from the Tearaway team. Follow this link to find out how to enter!

 

We took a bit of time off working our booties off to make some squirrels ourselves. Check them out; perhaps they’ll inspire you to customize your own.

 

We have to get back to E3 things now, but please send us your squirrels – we’re really looking forward to seeing what you come up with!

 

*The release in Asia has not yet been confirmed.

Mark Valledor

Destiny of Spirits Brings Social Strategy to PlayStation Vita

Posted by: Mark Valledor // Marketing Manager, SCEA
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID , VN , PH

 

 

Amidst all the E3 announcements happening this week, we have a special one of our own – introducing Destiny of Spirits, a new free-to-play social experience that integrates strategic fantasy battles with your everyday PS Vita activity.

 

Our teams in Japan, in conjunction with Q Entertainment, have been working hard to bring a gaming experience that you can play every day, but more importantly, provide a community where you’ll be able to contribute, even when you’re not playing.

 

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Collaborate with Friends in Battle

 

In Destiny of Spirits, evil Spirits lay claim to areas around the globe, and it’ll take the collaboration of friends around the world to remove these threats, known as Chaos Spirits. Battle by customizing your own team with powerful elemental Spirits, trade Spirits with friends around the world to diversify your squad, or let your friends borrow from your collection – the game is much more dynamic as you connect with more friends.

 

Hunt for Spirits with Location-Based Technology

 

As Spirits are all around us, there are several ways to obtain new Spirits and add them to your collection. By using the Vita’s location-based technology and traveling real-world distances with your PS Vita – on the bus, in the car, on the train – you can unlock new Spirits with every journey. Interaction with fellow players from around the world will enable you to trade spirits and obtain unique Spirits ONLY available in certain regions – your friends in Japan and Europe will have an entirely different set of Spirits that you’ll want to get a hold of!

 

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Find Your Daily Destiny

 

One feature we’re particularly excited about is the Destiny Engine. Everyday, you’ll receive a unique fortune that will guide your destiny in a number of ways. In battle, your fortune could increase or decrease certain Spirits or elemental attacks, so you’ll need to plan your assaults wisely. On another day, your destiny may affect your travels by increasing the chance to obtain extremely rare Spirits. With a new fortune everyday, you’ll be constantly on the hunt for new Spirits or defeating evil ones, and you’ll want to be checking back every day to see what your fortune will hold

 

Let us know what you think of the game and we’ll get back on the blog to give you more details about the Spirits and your Destiny that awaits…

 

And if you’re interested in learning more about some of the social features, check out more, including additional videos, by heading over to our game page on PlayStation Japan.

Kumi Yuasa

The Tough Choices and Colossal Bosses of Soul Sacrifice

Posted by: Kumi Yuasa // Producer, SCEA
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

Soul Sacrificeis, as its name suggests, a game that asks the player to make an ultimate decision. It happens every time you defeat an enemy, actually -- a choice to either save the enemy’s soul, or sacrifice it for your own gain. How you customize your character in this regard is crucial, since you’re going to go up against some very large enemies. That scale, and the importance of making the player truly feel it, is at the heart of this piece from composer Wataru Hokoyama:

 

 

 

 

"An unbelievably gigantic enemy appears before you. For this piece, I focused on bringing out the full potential of a full scale orchestra by using bold orchestration to depict the immeasurable sense of scale of the enemy’s size and power. I hope the score will make the players feel like, “there is no way I can beat an enemy with this kind of scale.”

- Wataru Hokoyama

 

Because there are gigantic, powerful enemies, it's important to build your character's stats and levels. Your decision of saving or sacrificing will affect what type of character you want to build.

 

Save and Sacrifice

When you defeat an enemy, it will be in critical condition. You can approach it and decide to either Save it or Sacrifice it, each with differing consequences. You can perform both actions by approaching an ally

in critical condition as well.

 

If you decide to Save, you will share a portion of your health with the enemy or ally in order to help them recover. If you choose to Sacrifice, you will gain access to a powerful spell.

 

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Saving will recover a bit of health and increase your Life LV gauge. Once the gauge is full, your Life LV will increase boosting your defense. Also the health gained from healing magic, and the amount of health

recovered when Saving will increase.

 

Sacrificing will slightly rejuvenate the number of times you can use an Offering and increase your Magic LV gauge. Once the gauge is full, your Magic LV will increase, boosting your attacks. Also the amount of recovering an Offering when Sacrificing an enemy will increase.

 

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  We know fans are eager for in-game footage of the content above, and of the many other exciting features Soul Sacrifice has to offer. Keep checking the blog; there’s plenty more to come! Soul Sacrifice for PlayStation®Vita comes to Asia region on Mar 7th!

Aram Jabbari

The Music of Soul Sacrifice

Posted by: Aram Jabbari // Public Relations Manager, SCEA
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

If asked, most of us can recall a favourite scene or two from a movie, a shot or sequence that lingered with us long after the lights came on and we left the theatre. We retain the visual, but often it isn’t until we see that same scene muted that we discover the music, the aural accompaniment, was a far greater part of our experience than we realised.

Just as in cinema, music is a huge part of what makes many gaming memories so rich. It’s a significant ingredient in creating a sense of grandeur and making something feel epic.

“Soul Sacrifice”, the next title from legendary developer Keiji Inafune, has just such aspirations.

 

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It may be a handheld action title, but there is nothing portable or small about the game’s scope or presentation. Case in point: the game’s soundtrack is composed by Yasunori Mitsuda and Wataru Hokoyama, two of the most recognised composers in the industry. Moreover, their soaring, charged score was recorded using full orchestras and choruses on the Scoring Stage at Skywalker Sound in Marin County, CA, a world-renowned studio with some of the best acoustic technology and audio engineers in the world.

“Soul Sacrifice”’s satisfying action and adventure may conveniently fit in the palms of your hands, but expect its sights and sounds to feel much bigger!

Watch the music of “Soul Sacrifice” come to life in this special abridged cut of our “Behind the Scenes” video:

 


 

 

There’s much more news to come regarding the music of “Soul Sacrifice”, not to mention the game itself, so please stay tuned!

Keiji Inafune

PS Vita’s Soul Sacrifice: Leviathan and Ghost Mode Revealed

Posted by: Keiji Inafune // Founder, Comcept
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

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In my last post, I explained that monsters in the world of PlayStation®Vita’s Soul Sacrifice are what have become of humans who succumbed to darkness, using magic according to their desire. Today, I’m pleased to reveal a new monster, “Leviathan,” and to share its back story.

 

Meet Leviathan


Once upon a time, in a kingdom far away, there were two twin princes. The older twin excelled at everything, and the younger one failed at just as much.  The two were so different that it was a wonder that the same blood flowed through their veins. It was like pairing up a giant and a dwarf. The younger brother grew up with a severe inferiority complex and developed an extremely dark personality. He started to enjoy collecting ferocious animals, one in particular being a crocodile from another kingdom.  He put the crocodile in a cage, where he tormented it. It was the only time he could ever feel strong.

 

  Years went by, and it was finally time for the heir to take the throne. Of course, the chosen heir was none other than the eldest of the twin brothers. Jealous, the younger prince stormed off to his room. He sat there, staring at his crocodile. “If only I could get the crocodile to kill my brother…” he thought.  Just then a strange voice resonated in the room and the prince could feel his body drown in magic…

 

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Live on in Ghost Mode

 

In addition to revealing this fearsome new monster,

I’m excited to share a key new element to the game’s

multiplayer experience: “Ghost Mode”.

 

The co-op multiplayer mode of “Soul Sacrifice” is not

just about playing offense or defense. You will use yourself

and allies as a catalyst for magic, and truly battle together.

 

  At times, you'll use magic to stop time so your allies can attack.

Other times, you can choose to help aid your dying friends with

your healing power. There are many choices available to you,

and your victory depends on your decisions.

 

And it doesn’t end if you fall during a co-op battle.

With Ghost Mode, you will become a “ghost” and

continue to aid your allies. Players that have become

ghosts are able to openly observe the statuses of the

enemies and ally members. You can strengthen your

team mates or make the enemies vulnerable by touching

them on the screen. So even after you die, you can keep

aiding your party and continue the co-op battle

until the end with your friends.

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It was announced this week that Soul Sacrifice will release in Asia on March 7th, 2013

Please stay tuned for details and more information is just around the corner - http://www.facebook.com/PlayStationAsia

Chris Reese

“UNCHARTED: Fight For Fortune” Launches Today On PS Vita

Posted by: Chris Reese // Co-Director, Bend Studio
Category: Games > PlayStation Vita

Region: MY , TH , ID

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Last month I announced “UNCHARTED: Fight for Fortune, an original PlayStation®Vita title building on theUNCHARTED universe, was going to launch exclusively on the PlayStation®Store in December. I'm here now to let everyone know that you can download it today!

UNCHARTED: Fight for Fortune is an action-adventure turn based card game featuring all the heroes and villains that you have met throughout the UNCHARTED games”, including “UNCHARTED: Golden Abyss” onPS Vita, which directly ties into your experience in “Fight For Fortune”.

The learning curve for card games can be steep, but rest assured we spent a considerable amount of time in the early design of “UNCHARTED: Fight for Fortune” to make sure it was going to be easy to learn, engaging and a whole lot of fun to play. You will be playing within minutes of booting up the game.

 

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The first thing you will probably want to do once you launch ”UNCHARTED: Fight for Fortune” is kick off the Fortune Hunter single player campaign. This campaign features more than eight hours of gameplay that will be spent playing against various characters from “UNCHARTED”, and the first couple games will teach you everything you need to know -- with a gentle learning curve.

Games you win in the campaign will unlock not only Trophies, but also new items including characters, weapons and armor, artifact cards, and player avatars and backgrounds. Use them to customize the game to suit your personality, and use the items to create powerful combos to devastate your opponent.

Speaking of unlocks, everyone who’s played “UNCHARTED: Golden Abyss”, in the last month can start powering up and collecting cards for use immediately in “UNCHARTED: Fight for Fortune”! You’ll just need to make sure that “Fight For Fortune” is installed on the same memory card as your “Golden Abyss” save, and you will be good to go. Already collected everything? No worries, just launch “UNCHARTED: Golden Abyss” to receive your cards and they will all be available automatically in “UNCHARTED: Fight for Fortune”.

 

 

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If that wasn't enough to keep you busy, “UNCHARTED: Fight for Fortune” also includes competitive asynchronous multiplayer. Play against your friends in the same room with a “Pass & Play” option, or over aWiFi / 3G connection via matchmaking competitions. Impress your friends and start making a name for yourself on the leaderboards (which reset monthly) today.

“UNCHARTED: Fight for Fortune” is available today on PlayStation®Store for $6.4. It includes all your favorite heroes, villains, weapons, and artifacts from “UNCHARTED: Drake's Fortune”, “UNCHARTED: Golden Abyss”, and the motion comic “UNCHARTED: Eye of Indra”.

Although you’ll have more than 100 cards to unlock and Trophies to collect, we didn't stop there. Available immediately are expansion packs for $3.9 each that bring both “UNCHARTED: Among Thieves” and“UNCHARTED: Drake's Deception” to the table, bringing along with it expansions to the single player campaign, more unlockables, and of course even more Trophies to earn.

Download the trial today and find out for yourself what this new “UNCHARTED” experience is all about. I look forward to putting your new-found strategies to the test online!

Takanori Murayama

“New Little King’s Story” Enhanced for PS Vita, Out on PSN Today

Posted by: Takanori Murayama // Assistant Producer, Konami
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

 

 

“Little King’s Story” is back and better than ever – now on PlayStation®Vita. Featuring a brand new storyline and online functionality, New “Little King’s Story” offers players a royal role playing game with enhanced PS Vita system graphics and features.

 

  New “Little King’s Story” follows players as they assume the role of King Corobo, tasked with reclaiming his kingdom from the Devil King, “The Nightmare.” Players will experience an incredible journey as they visit seven different kingdoms and battle against evil dark lords that have captured the royal princesses. As King, gamers will need to lead their Royal Guard in every grand battle, and plan attacks wisely as they grow their populations and broaden their territories.

 

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The new PS Vita version will allow players to engage more deeply with their fellow characters, compared to the highly popular Wii version of the game. All characters have experience points, and fighting as a group will help them grow. By changing accessories freely, a player can dress up their troops as they like. It is also possible to banish characters whom the players dislike from their country, then welcome a new character into the group.

 

Players can embark on adventures with princesses, who can support the player with their magical abilities. By using a particular princess’ skill, players can catch monsters and turn them into companions. These new allies can be brought along and fight in battles — they’ll grow too.

 

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We decided to put the game on PS Vita for many reasons. Using the touch-panel improves the game dramatically. The Wii version used only the buttons for controls, and could be difficult to play. By using PS Vita’s touch-panel, the player can scout more than a dozen citizens all at once. The high resolution graphics let the player see many characters at once, as well.

 

Last but not least, PlayStation®Network gives players easy access to new avatars and other items. We wanted players to have fun customizing their characters, so giving players the option to purchase additional items was an obvious choice.

 

We hope you enjoy the game!

Jeff Rubenstein

Silent Hill: Book of Memories for PS Vita: A New Angle on “Silent Hill”

Posted by: Jeff Rubenstein // Sr. Social Media Manager, SCEA
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

 

 

I’ve got a gaming confession to make: I’ve never played a Silent Hill game. Never really had much of an interest in the series, even… until now. Silent Hill: Book of Memories is a Survival Horror Action-RPG coming to PlayStation®Vita later this month. Like chocolate and peanut butter, this is a mashup I can get into. After sampling the game at PAX Prime, I met up with the game’s producer, Tomm Hewlett, in San Francisco to find out how Konami plans to please fans of both genres.

 

Jeff Rubenstein, PlayStation.Blog Social Media Manager: How do you adapt an incredibly scary survival horror series into this action/RPG format? Why did you choose this genre?

 

Tomm Hewlett, Game Producer: We heard about PS Vita, and we really wanted to make a Silent Hill that was specially suited for that. We really wanted to experiment with multiplayer. Survival horror is a very particular genre, but with PS Vita’s online capabilities, it just made sense to do multiplayer here. So we started to experiment with different gameplay styles, what was kind of compelling, and through a long random assortment of events and demos, we came across a dungeon crawler, action/RPG thing which is really compelling with multiple players. Phantasy Star Online does it, and Diablo of course. So then we can kind of mess with it; if I’m with my friends and we get separated, that’s a classic horror trope right there. It’s not a totally different genre that doesn’t make any sense, it’s just sort of a new angle on Silent Hill.

Silent Hill: Book of Memories for PS Vita

PSB: An important part of Action-RPGs is leveling up and gaining new abilities. What’s your philosophy with that in this game?


TH: It was an odd tightrope to walk, because RPGs are entirely about leveling. If you can’t pass a thing, level up some more. Now you can pass that thing. With Silent Hill we thought – did we want to do that? Or do we wanna keep that fear of if you’re in this situation, you’re always screwed? So when you level up, you can add stat points and build your character however you want. You can equip things and sort of create the ideal build for your character. But then, weapons can break. So this isn’t like the “Gilded Dragon Sword” in Diablo that you want to hold onto. You know that I have a sweet sword, but you know it’s going to break. So do you hold onto it for the bosses, or Pyramid Head if I walk into a room with him? Or do I just use it and have an easy three rooms and now it’s gone.

 

So we’ve kind of – I hope – found the ideal way to balance building a character: they are getting stronger, getting more moves, more capable. But at the same time you’re not gonna become this empowered demigod and the whole game is your oyster.

 

PSB: Yeah, power can be the antithesis of horror. Talk about this world that we’re in.


TH: We have seven different environments. Through the initial 21 stages of the game, at the end of which you’ll get an ending, they’re structured so that you’ll get three of each in a row. After that it’s endless, a mix and match of anything. Silent Hill has had many different “other worlds” – it’s had the fiery, rusty one, it’s had water in Downpour. This kind of lets us bring them all back, so players can play it again without being stuck there for 100 hours. It also ties into the story in specific ways.

 

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PSB: If you get an ending after 21 stages, how does the endless part of the game work?


TH: The cool thing about our premise is that you have this book and you’re rewriting your life. So why should I have to re-roll the character when I beat the game, just to try something new? I should just be able to re-write this book. So that’s how we built the game. You’re not going to have all the story elements just by beating the game once. You’ll have a reason to keep playing: unlock everything, find every monster, and so on. The levels will start to randomize and the game will become crazy, and the enemies will keep scaling. I think the furthest our testers have gotten is zone 340, so that’s a challenge to any players out there.

 

PSB: How does the multiplayer work? Is it cooperative?


TH: It’s co-op by design, but people will find ways to compete and find all the items. It’s important to note that when playing single player or multiplayer, you’re using the same character, so you’re not losing out by choosing one over the other. You can swap back and forth between them as much as you want. Basically, one player is the host, everyone else joins their game. Things you find in your friend’s game will add to your collection, your database of stuff. You can split up, you can all stay in one room. Difficulty will scale up depending on the level of all the players. If you’re a low-level guy in your friend’s game and he’s trying to level you up, you don’t wanna break off from him because you’re going to get trapped and you’re pretty much screwed at that point.

 

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PSB: What do you think is the single most unique aspect about Silent Hill: Book of Memories?


TH: With Silent Hill, the games loosely tie into each other, but you don’t see a direct sequel. By the time someone’s escaped Silent Hill – if they even escape – their story is told. So you don’t get something like with Final Fantasy: “Here’s every single Final Fantasy character hanging out in this rhythm game!” You can’t do that with Silent Hill, normally, but with Book of Memories, you kind of can. So you can finally see these old creatures you’ve loved, and see them interact with creatures from other games. And the story will tie in with other games. So it works as a greatest hits celebration, and an introduction to everything.

 

I’ve enjoyed my time thus far with Silent Hill: Book of Memories, and look forward to taking it with me on the go beginning (18th Oct @PS Store). The Action-RPG elements are familiar, with an aesthetic that I find very creepy, though not nearly as scary as a traditional Silent Hill game would be. Well, at least that’s what I’m told. Now I’m interested in finding out for myself.

Ichi jo

Four in a Team to Protect Planet Earth

Posted by: Ichi jo // SCEH Author
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

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Four in a Team to Protect Planet Earth

I may be precocious, but apart from my childhood dream of winning a mark six lottery or becoming Oozora Tsubasa from the Japanese soccer comic "Captain Tsubasa", I have also dreamed of becoming a hero to protect the Earth. In reality, I need to work and only exercise occasionally; so if there were an alien invasion, I would suggest shaking hands with them and seeing whether we could each take one step back , turn hostility into friendship and uphold peace. But when it comes to gaming, things are different: a scholar prefers death to humiliation! The story of "Earth Defense Force 3 Portable" is set in 2017 when the Earth is invaded by alien creatures. As a member of the Earth Defense Force (EDF), you need to utilize limited force and technology to fight against invaders to protect the Earth! Apart from the story, what makes this title so engaging is the the 4-player co-op online play that is now available on a portable console, allowing you to fight with your allies to make a scene. Let's grab the most powerful PS Vita and give it a blast!


Unprecedented Four-Player Online Play

Released today, "Earth Defense 3 Portable" is a 3rd person shooter PS Vita title from D3 Publisher. As the series reach out to the portable platform with this title, new elements are of course added, and among them the 4-player online play is the most attractive feature! With the launch date of "Soul Sacrifice", another title that also allows 4-player co-op play, now deferred to next year, PS Vita gamers can concentrate with their friends on this title that has a closer touch of reality. Regardless of your lunch menu- curry rice or pasta with pork chop, or even asking for a toast instead of instant noodle for your HK-style local set lunch - everyone are connected by their PS Vita as they game a bit before and after lunch.

 

 

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More than 150 types of Weapons

  In disaster films or animations, aliens normally have an edge as they launch an invasion to the Earth, and this game is no exception. In order to fight against the alien invaders, players become a member of EDF, a multi-national troop. Alien creatures include giant insects, biological monsters, two-legged mechanical infantry, giant four-legged fortresses, As you find yourself cornered by ancient creatures and advanced gadgets, you have to use more than 150 types of brand-new weapons with your allies to protect the human race and rescue the Earth!

 

 

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Female Trooper Joins the War

  Apart from lifting a gun to shoot upwards, rolling and dodging, players can drive vehicles such as military helicopters to plunge directly into the fighting scene. In this title we also see the legendary female trooper Palewing- a familiar character of the series that did not appear in the "Earth Defense Force" for home consoles. The weapons also reflect a sense of humor and a rich concept. There is an Electro Paralyzer (エレクトロパラライザー) that can stop the movements of your enemies and is rumored to be invented by a genius; a Reverse Drone (リバースドローン) to do some good to recover the energy level of your allies; and there is also a Limit Booster (リミットブースタ) that allows your vehicles within the area to unleash their maximum potential! The Electro Paralyzer comes as a perk of the initial standard edition.

 

 

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Chris Martin

LittleBigPlanet™ PS Vita Out Now!!

Posted by: Chris Martin // Localization Coordinator, SCEAsia
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

“LittleBigPlanet™ PS Vita” is out now! The reviews are brilliant! We’ve got PlayStation®Network promotions for the launch week and a brand new “Arcade“ trailer.

 

Rave Reviews – High scores galore!

“LittleBigPlanet™ PS Vita” has taken some super-high scores:

 

IGN - 9/10

When the LittleBigPlanet community gets its hands on the PS Vita version, amazing stuff is going to happen, and the PlayStation®Vita is going to have a free App Store.

 

EDGE - 9/10

If anything, this is the most inventive LittleBigPlanet campaign yet, in fact, with each level throwing in a new twist or an unexpected gimmick as you catch trains across an endless junkyard or move through haunted houses leaping from one dumb waiter to the next.

 

CVG - 9.2/10

Tilt control? That's in too. Camera? Yup. Having all these functions is one thing, but what really sets them off is the way levels have been perfectly designed to integrate the features. Nothing here feels like a novelty feature; it's all here for a reason, and that makes the single-player the best LBP campaign on any format.

 

Celebrating the LittleBigPlanet launch on PlayStation®Store
For all you PlayStation®3 fans, these top-selling costumes, like all costumes will be, are cross-buy so you can play on LBP Vita too! For this month – 50% discount on the top-five sellers.

 

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Free launch promotion DLC!

Before September 26th, purchase on the Store and receive free DLC packs : Knights of Old AND BioShock!!

 

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Rare T-Shirt!

  For launch timing only – the Rare LittleBigPlanet PS Vita T-Shirt!

 

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This rather snazzy Rare T-Shirt will suit any Sackboy or Sackgirl’s personality by automatically matching the colour of the t-shirt with their chosen Popit Colour and with a simply adorable animation on the front, who could possibly resist adding this costume to their wardrobe of costume delights for LittleBigPlanet 2, LittleBigPlanet PS Vita and LittleBigPlanet Karting?

 

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Don’t forget though that the “LittleBigPlanet™ PS Vita” Rare T-Shirt will only be available for a very limited amount of time!

Don’t delay in picking it up – once it’s gone, it’s gone forever and will never return!

 

The Launch Spacesuit Returns!

Reserved for the launch of a brand new “LittleBigPlanet™” game, we have the ever-popular Launch Spacesuit returning to the Store next week.

 

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The Launch Spacesuit is FREE and will be returning for one week only too, so make sure you don’t miss out on getting a hold of everyone’s favourite astronomical attire for Sackboy.

 

LittleBigPlanet PS Vita: Arcade Trailer

In celebration of all this news we have a brand new trailer for you, which take a closer look at the Arcade theme, a theme outside of the main story that is entirely dedicated to a new suite of arcade style mini-games.

 

 

 

 

As you can see from the trailer, “LittleBigPlanet™ PS Vita” goes far beyond the realms of platforming and will give everyone the opportunity to play a whole host of awesome mini games on the PlayStation®Vita.

Dan Amrich

See the First Trailer for Call of Duty: Black Ops Declassified on PS Vita

Posted by: Dan Amrich // Community Manager, Activision
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

If you’re a PlayStation®Vita owner – or if you are a Call of Duty fan looking for an excuse to become one – you’re going to want to see this. The first look at Call of Duty: Black Ops Declassified” made its debut at the Sony PlayStation press conference in Cologne, Germany, and now it’s on your internets. Look!

 


 

If you want to watch it again, I’ll wait. There was a lot to see in there.

 

Developed by the team at Nihilistic Software, Call of Duty: Black Ops Declassified is what Call of Duty fans have been waiting for: the game they know and love, authentically translated to handheld. “One of Call of Duty: Black Ops Declassified’s compelling features is the fact that you can take the established gameplay everyone knows and loves and bring it to the PS Vita,” says the game’s producer at Activision, Neven Dravinski. That means you can look forward to familiar elements like Create-a-Class, Perks, Prestige Levels, and of course, dual analog stick controls.

 

Black Ops Declassified’s single-player campaign offers covert missions that help bridge the story gap between the original Call of Duty: Black Ops and the soon to be released Call of Duty: Black Ops II, while the multiplayer offers mayhem for up to eight players over Wi-Fi connections. “We’ll have a variety of game modes and maps, including some that are custom made for PS Vita and others that leverage fan favorites from the Black Ops series, but tailor made for PS Vita,” explains Dravinski. Multiplayer game modes include 4v4 Team Deathmatch, Kill Confirmed, and Drop Zone, but Dravinski says there will be other modes as well.

 

The dev team is making sure that Declassified takes advantage of key PS Vita features, too. The game will use the touchscreen for melee attacks, and for chucking grenades at your foes, and will even let you share loadouts with your friends via Near technology.

 

Call of Duty: Black Ops Declassified is due out this November, so you don’t have too long to wait to try it yourself. We’re working on a limited-edition PS Vita hardware bundle that comes with the game as well — keep an eye out for details on that! In the meantime, watch the PlayStation.Blog for more info – a deeper look at the game is coming soon.

Sid Shuman

Hard Choices: Inafune Talks Soul Sacrifice

Posted by: Sid Shuman // Senior Social Media Specialist, SCEA
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

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In the world of video game development, Keiji Inafune is a giant among men. The illustrator and former global head of production at Capcom has played a key role in the development of an astounding array of games spanning a diverse lineup of genres, everything from Mega Man to Resident Evil to Lost Planet and many more.


With his new role at Comcept and Intercept, Inafune is expanding his influence to new projects, including the upcoming “dark fantasy” PS Vita title Soul Sacrifice. During Gamescom, we caught up with Inafune to learn more about his ambitious new game that forces players to make painful decisions.

 

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PlayStation BlogHow do you take something painful — sacrifice — and make it fun in a gameplay setting?

 

Keiji InafuneIf you hear the word “sacrifice” it obviously sounds painful. But that’s because you think of sacrifice as sacrificing yourself. But when you’re playing together with your friends, it could be entertaining because it creates a new dialogue. If my character is dying, and my friend decides to sacrifice me, I might say “hey, what are you doing?! Don’t sacrifice me!”

 

So it creates a reason to come up with new ways to fight. It could lead to different kinds of heroism; you could save a bad situation by sacrificing yourself or a friend, or ask your friend to sacrifice himself for the good of the group. I don’t know that it’s always “fun,” but it’s a new kind of entertainment.


You’re forced to make choices in this game. Of course you could go through the game making smaller sacrifices – anything you find in nature you can use as offerings, rocks or a rat you find in a field – and you’ll get a smaller amount of power. The more you sacrifice, the more power you’ll gain. You’re the one to make that choice.

PlayStation BlogYou recently revealed the backstory about one of the game’s monsters, the Griffon. When you don’t know someone’s motivations, it makes it easier to kill them. Do you want us to sympathize with these monsters?

 

Keiji InafuneOne of the things I want to illustrate is a feeling of guilt, a feeling of complexity. So there is sacrificing, but there is also saving. Those are the two extreme choices, the dilemma that you’ll face every time. I want you to make sacrifices, but I also want you to think about saving. Perhaps you’re fighting a powerful enemy but you learn that he has a sick daughter that he has to save back home by earning money in battle. When you hear this during the battle, the nice part of you might think about losing so he can save his daughter. But you want to win your battle, too!

 

So you’ll feel these complex feelings. I wanted to make this a big part of the game. Can you make these extreme choices given the situation?

 

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PSB: Do you think moral ambiguity is something that’s missing from video games? Are too many game stories focused on black and white, good versus evil?

 

KI: I’ve watched the evolution of games and the games industry for the last 25 years; I’ve always had a front-row seat. In many modern action games, it’s about how realistic you can make the experience, how sensational the action is.


  But the creators of the best games today have realized that they need to do something more than becoming more realistic, more sensational – it’s probably already hit the ceiling. They’re thinking about creating something new by including that emotional aspect. In thinking globally, in order to compete with the top game creators today, I’ve also had to think about including that emotional aspect. The games I work on will all include that as a big theme.

 

PSB: Is there an advantage to sacrificing versus saving? Does your character develop differently?

 

KI: You’ve probably heard that you can customize your character, and you’ll have a lot of choices and options. But the way you choose to fight will affect your appearance. So if you keep on saving, or keep on sacrificing, the visual effect will look different; you’ll look more angelic if you keep saving, more evil if you keep sacrificing.


If you go towards one extreme or the other, the time will come when it may be difficult to keep on going [in your chosen path]. If it’s easier to sacrifice a particular enemy, you might face a difficult decision if you you want to save him. But you can choose to stick with an extreme approach, and you’ll earn more power if you choose the hard way. That might come into effect when you’re playing with a party.

 

PSB: What more can you share about Soul Sacrifice’s multiplayer mode? How can the different players work together?

 

KI: Multiplayer mode is definitely a big part of Soul Sacrifice. It’s not just about four people getting together and fighting one monster, though. You have to be strategic in terms of creating your party and choosing your sorcery. One player might want to be aggressive and fight on the front line, while another might want to save more and heal more. Another player might stop time in order to help the others.

Every party you come up with will have a different strategy, different ways to attack and fight. That’s a big element of the game.

 

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PSB: Developers have taken many strategies in creating PS Vita titles, from bite-sized games to home console-style games. What do you think makes the best portable experience?

 

KI: I was very involved with the Monster Hunter series, one that pioneered multiplayer gaming in a portable device, and I think my experience there will be very valuable as I explore PS Vita’s opportunities. That said, though there are many ways to approach game design I think that real-time online multiplayer is the most fun and exciting, though it can be challenging to create.

 

In a portable gaming environment, you can’t have hours and hours of gameplay – 30 minutes is probably the comfort zone. I like to view it as playing chapter by chapter, as opposed to the whole book. At the end of each chapter, I like to see results. In Soul Sacrifice, for example, you fight the boss character and at the end of the battle you decide whether to save or sacrifice [and that provides a payoff]. At the end of the game, you’ll have a whole “book” of experiences. From my perspective, that approach makes a lot of sense for PS Vita design.

 

PSB: What more can you tell us about the universe of Soul Sacrifice? What inspirations did you draw from to develop the look and the lore?

 

KI: You begin Soul Sacrifice as a weak, hopeless human locked up in a mysterious cell waiting to be sacrificed. I wanted to create a dark fantasy world, but it’s not about just creating a story. If your character is placed in a hopeless situation, and you look through his eyes, anything would seem dark and depressing. “Dark fantasy” is a result of the situation you’re in.

 

PSB: You’ve mentioned that one reason you’re making this game is because you made sacrifices in your career. In your life, would you say you’ve saved more or sacrificed more?

 

KI: [laughs] I would say that up until now, I’ve probably sacrificed more. But I believe I’ve made those sacrifices in order to earn something back. I want to save people…I want to save a lot of things, moving forward.

Kumi Yuasa

The Monsters and Magic of Soul Sacrifice

Posted by: Kumi Yuasa // Producer, SCEA
Category: Games > PlayStation Vita

Region: HK , MY , TH , ID

It’s been a while since our last Soul Sacrifice blog post, so with Gamescom taking place this week I thought I’d take a moment to share some new game details. In our debut post, we talked about the reality-blended experience and the concept of sacrificing in Soul Sacrifice on PS Vita. Now, I’m going to provide a deeper insight into the game.


  In the world of Soul Sacrifice, monsters are what have become of humans who succumbed to darkness, using magic according to their desire. The mission of a sorcerer is to exterminate these monsters. Now, you may be wondering what sort of monsters you will come across and how they succumbed to this fate. Let’s take a look at the back story of one of these monsters — “Griffon.”

 

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Griffon

He was a noble. His lands were vast, and he lived in opulence, supported by heavy taxes exacted from those who lived in his dominion. One day, he was presented with an offering from the people — a golden statue of a figure combining beast, bird, and man. His heart was swept away by the figure, and he felt an unnatural adoration for it. The power of the unnatural love was such that it drove him to kill his wife for hiding the statue from him. The years passed, and eventually the people rose up in rebellion, unable to further shoulder the burden of the noble’s oppressive taxes. They swarmed around the noble’s castle and found him in his treasure vault. By the time they found him, however, he was no longer human. His love of gold had allowed the golden statue, which he loved without limit, to take over his body, transforming him into the statue’s likeness

 

Now that you’ve gotten a glimpse into the background of how Griffon was spawned, let’s see what magic you have at your disposal to battle against him and other monsters. Plants, stones, and other materials obtained in the game are given up as offerings. These offerings grant you magical powers — the more valuable the offering, the stronger the sorcery it unleashes.

 

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Plant Sword

 

Plants such as “swordsman’s seedlings” and “swordmaster’s seedlings” can be given as an offering to harness this close combat magic. The seedlings grow sharp and hard, cutting enemies with their edges.

 

Raijin Statue Axe


“Thunderstone razors” and “Thunderstone blades” can be given as an offering to harness this close combat magic. The axe, shrouded in thunder, can strike tremendous blows.

 

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Giant’s Bones

 

“Giant’s bones” can be given as an offering to harness close combat magic. Your fist becomes hardened and massive, striking down all before you.

 

Stone Wall Ruins


“Stone wall ruins” can be given as an offering to harness defensive magic. An enormous defensive wall appears, protecting you from your enemies’ attacks.

Zsolt Kigyossy

Zen Studios at E3: KickBeat Gameplay, Zen Pinball 2 Update

Posted by: Zsolt Kigyossy // Managing Director, Zen Studios
Category: Games > PlayStation Vita

Region: HK , MY , ID

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Zen Studios is fresh off an exciting and successful E3. Although our presence was modest, we still made a big impact. KickBeat for PS Vita won Destructoid’s Best of Rhythm E3 award, and Zen Pinball 2 was nominated for Best of E3 2012 by IGN and Best Portable Game by Destructoid. We are extremely honored to be included alongside the industry’s best!

 

KickBeat sure received a positive response at E3. We think it’s because there is nothing else like it, and a lot of people caught on to that. There were also some people who simply told us we were crazy when they watched us play, but once they got their hands on the game they had BIG smiles on their faces. We have some new video that was released right before and then during E3, we wanted to make sure you guys got a chance to view as well.

 

  The first video is the intro story chapter to KickBeat, setting up our Kung Fu style cheesy story. All of these story scenes are hand animated, and yes, we hired professional voice actors. As a matter of fact, at least one of the actors we’ve used came by the Sony booth to say “hi,” as they are all from Los Angeles.

 

 

 

The next video is actual gameplay, set to “I Can’t Wait” by Celldweller. The game is being played at a high difficulty, so you can really see how the game looks when played at its fullest potential.


 

The next few weeks will be very busy for pinball. The new Marvel Pinball: Avengers Chronicles pack will release next week, and we will have some detailed info to share on Monday (along with a NEW trailer). Zen Pinball 2 should be out in mid-late July for PS3 and PS Vita. We also want to give a big thanks to our friends at PlayStation for showcasing Zen Pinball 2 on PS Vita in their E3 booth.

 

This was our very first time having our own setup at E3, and it was a total blur – in a good way! Nine hours of nonstop meetings everyday with seemingly every member of the gaming press, Five Hour Energies, and zombie hands (thanks to our Concourse Hall neighbors, Telltale Games and the amazing The Walking Dead Game which I hear was #1 in May on PSN. And that’s just a taste of what our week was like!

 

Speaking of the PlayStation booth, by the end of the show everyone was wearing the first piece of Zen Studios swag – some really comfy slippers. We do not wear shoes in the Zen Studios office. We wear slippers! They are much more comfortable and relaxing, and these are actually the same style worn in the office. It’s pretty funny, but a lot of people have been Tweeting us pictures of their feet, and a lot of our followers have been asking for these so I think we might actually start making them available on our website. Let us know if you want them as well.

 

Thanks to all of you for your support over the years!

Shao-Chu Chou

How Does She Manipulate Gravity? “GRAVITY RUSH” COMIC #4 The Circus of Night

Posted by: Shao-Chu Chou // Localization Coordinator, SCEAsia
Category: Games > PlayStation Vita

Region: HK , MY , ID

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#4 The Circus of Night

 

Having received huge responses from gamers, the “GRAVITY RUSH” comic will be revealing its last episode today. It’s about the happenings that take place when Kat goes to see a circus performance. Do you already have an idea of what it is about?

 

How Does She Manipulate Gravity? “GRAVITY RUSH” COMIC #4 The Circus of Night

 

How Does She Manipulate Gravity? “GRAVITY RUSH” COMIC #4 The Circus of Night

 

What a surprise! Kat becomes a star of the circus!

How was it? It seems that a person who can control gravity can easily get a part-time job! For four consecutive weeks we have been sharing the comic of  here with you, did you like them?

If you still want to witness more of Kat’s capability, go for the PlayStaiton®Vita exclusive title “GRAVITY RUSH” which brings you overwhelmingly real battle scenes that cannot be enjoyed in this comic!

 

Episode #1 The Guardian of Hekseville

Episode #2 The Red Balloon

Episode #3 The Little Tyrant

Shao-Chu Chou

How Does She Manipulate Gravity? “GRAVITY RUSH” COMIC #3 The Little Tyrant

Posted by: Shao-Chu Chou // Localization Coordinator, SCEAsia
Category: Games > PlayStation Vita

Region: HK , MY , ID

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#3 The Little Tyrant

 

We have come to the third comic episode of PlayStation®Vita exclusive title “GRAVITY RUSH”. As time goes by, our heroine Kat starts to get a grip with her everyday life of gravity-defying actions. So, what kind of episode is she going to bring us this time?

 

Today we will look at how Kat takes care of a baby, a difficult challenge that requires some special skills! Let’s see how Kat makes good use of her ability to control gravity to coax the baby.

 

How Does She Manipulate Gravity? “GRAVITY RUSH” COMIC #3 The Little Tyrant

 

How Does She Manipulate Gravity? “GRAVITY RUSH” COMIC #3 The Little Tyrant

 

The princess of gravity has shown us a fantastic way of using gravity to turn a baby’s tears into laughters!
Please look forward to the last episode of  comic coming up next week!

 

Episode #1 The Guardian of Hekseville

Episode #2 The Red Balloon

Shao-Chu Chou

How Does She Manipulate Gravity? “GRAVITY RUSH” COMIC #2 The Red Balloon

Posted by: Shao-Chu Chou // Localization Coordinator, SCEAsia
Category: Games > PlayStation Vita

Region: HK , MY , ID

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#2 The Red Balloon

 

Have you already experienced for yourself the fun of controlling gravity in PS Vita exclusive and highly-popular title “GRAVITY RUSH” that was released last week?

 

This week we are bringing another COMIC to you!

 

Today, Kat is again making use her ability of controlling gravity to safeguard the floating city of Hekseville.

The second “GRAVITY RUSH” comic features the happenings that take place when Kat attempts to retrieve a little girl’s red balloon.

 

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Next week we will continue to read about the story of Kat and see how she will defend the peace of Hekseville.

Please continue to support “GRAVITY RUSH”, a PS Vita exclusive title in which a unique, fantasizing and gravity-defying world is unfolded.

 

Episode #1 The Guardian of Hekseville

Shao-Chu Chou

Launch of Comic Series to Commemorate the Release of GRAVITY RUSH: How Does She Manipulate Gravity? #1 The Guardian of Hekseville 

Posted by: Shao-Chu Chou // Localization Coordinator, SCEAsia
Category: Games > PlayStation Vita

Region: HK , MY

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#1 The Guardian of Hekseville

 

GRAVITY RUSH Chinese/English version hits the stores today!

 

Kat, the heroine of PS Vita exclusive title GRAVITY RUSH, is an adorable girl who is able to manipulate gravity to roam freely in a 3D space. We will be presenting in a comic series about the intriguing incidents and Kat’s skills as she attempts to safeguard the floating city Hekseville.

 

Today, we will first look at Kat’s unique ability of gravity manipulation.

 

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From now on we will feature episodes revolving around Kat, so please look forward to next week’s comic! And of course don’t forget to get a copy of the title released today!

Neil Sorens

Introducing KickBeat, a Music Combat Game for PS Vita

Posted by: Neil Sorens // Creative Director, Zen Studios
Category: Games > PlayStation Vita

Region: HK , MY , ID

Hello, PlayStation fans! I'm very excited to tell you about our new game: KickBeat. It’s a music game; it just doesn't look like one. Check it out, and then after the jump I'll tell you about how it works and some of the development history.

 

 

 

 

Music games have a long tradition of innovation. From the peripheral-based games like Guitar Hero and Dance Dance Revolution to controller-based ones like Frequency and Patapon, these games allow us to experience music in new and often unexpected ways.

 

  KickBeat follows in the tradition of this type of music game. Although its beat-matching mechanic is not complex and will be familiar to fans of the music game genre, KickBeat does a couple things that make it different from anything else you've played...and with publishers afraid to do anything except sequels to dance games, what better time than now to give the genre a kick in the pants?

 

 

KickBeat for PS Vita

 

 

The first thing about KickBeat that is immediately visible is its fighting theme. If you watch the old Hong Kong kung fu movies, you've probably noticed that the fight choreography is heavily rhythmic. We noticed that, too, and figured it would be a good theme for a beat-matching game. Combine the martial arts theme with heavy, aggressive music that goes well with punching and kicking, and you've got a game with a little more edge than the ones where you get jiggy to the latest autotuned pop hit (not that there's anything wrong with that, especially with friends and/or limited sobriety).

 

  Second, we got rid of the bars, arrows, and button icons that other music games rely on for action cues and replaced them with fully 3D animated characters. Instead of just seeing characters in the background moving to a preset script as eye candy while the actual gameplay takes place in an abstract 2D interface, you actually control and react to those 3D characters. That means you actually get to focus your attention on what those characters are doing! As you play the game, you're creating your own fight sequence with your button presses (or screen touches). We also even let you get rid of all the other interface parts (such as score) if you like, so that there are no distractions from the action.

 

 

KickBeat for PS VitaKickBeat for PS Vita

 

 

As you may have gathered from the trailer, enemies circle around you before attacking from one or more of the four cardinal directions. Their attacks are synched to the song's beat and to other high-energy moments in the music: guitars, vocals, and so on. To defeat one, you just press the button corresponding to their direction at the correct time (right as they move in to attack you). For example, when an enemy attacks from the right, you press the right direction button or the Circle button to send them sprawling. You can also just use the touch screen – tap the portion of the screen where the enemy is attacking from, and you'll get the same result. Two or three enemies at once? No problem! Just press all the appropriate buttons/regions at once. You can use both the directional and face buttons simultaneously, an essential skill to learn once you get to the expert difficulty levels and you're beset by a constant stream of enemies.

 

Now that you've got the basics, let me tell you a little bit more about the game's history. It's been around in idea form since 2006, and we started development on it in 2009 – an exciting time for me, as it's my first original game idea to be put into production. Yep, KickBeat is my baby!

 

  Although the game concept is a very simple one, it turned out that it's a really, really hard game to make. Because animations take a certain amount of time to play, it's very difficult to give them the instantaneous response time that you need in a beat-matching game, while still keeping the motion believable. We started out by motion-capturing a martial arts champion, only to realize later that none of it would be usable for the game. Essentially, we had to start over on the animation system – but this time, we knew the problems we'd come across and designed the system to overcome them. As a result, almost 100% of the animations in the game are hand-animated, no small task for a game that needs as many animations as ours. And I think the animators did a fantastic job of creating a martial arts style that is acrobatic, fluid, responsive, and just plain fun to watch.

 

 

KickBeat for PS Vita

 

 

Selecting the music for KickBeat's hard-hitting soundtrack was an equally daunting task, but very rewarding when you manage to find that perfect track or hidden gem and get a deal signed. We didn't get every song we wanted - I really wanted the Beastie Boys' “Sabotage,” for example, but it didn't work out. However, those setbacks just made us look harder to find great music in unlikely places. We ended up with 18 tracks across multiple genres (mostly drum & bass, rock, and hip-hop), from big names like Pendulum and Rob Zombie to some stuff you probably haven't heard before. The most unusual? A track from Shen Yi, a Taiwanese rapper – yes, it's in Mandarin, and yes, it is awesome.

 

We also thought it would be fun to be able to put your own music into the game – that was my favorite feature in Audiosurf.  We've got a feature that will allow you to do just that, with no scripting on your part required – just put in a couple pieces of info, customize a couple settings to your taste, and the game creates a new level for you to play.

 

  One other part of the game I want to mention is the story. Because we've put all this effort into making characters a central focus of the game, we needed to give these characters a human touch. Otherwise, they're just animated props. Our story revolves around a lovestruck and unlikely hero drawn into a battle for control of the world's music. It's lighthearted fare, but we've done a bunch of hand drawn and fully voiced sequences that really bring the characters to life.

 

 

KickBeat for PS Vita

 

Well, there you have it. KickBeat will release this year, exclusively on PS Vita. It's a real thrill to finally be able to talk about the game after working on it so long, and I can't wait to see what you all think of it! We will be showing the game at E3, so there will be more news surfacing soon.

 

Thanks for reading!

Karby P

PS Vita App Spotlight: Facebook, Skype, foursquare

Posted by: Karby P // Guest blogger
Category: Games > PlayStation Vita

Region: HK , MY , ID

Social network services. The PlayStation Vita was built with them in mind right from the very beginning - even back when the device was still referred to by its codename, "Next Generation Portable".

 

Social media is one of the main reasons why 3G is included in one model of the PS Vita (3G/WIFI). So that you may stay connected with your friends wherever you're playing.

 

By default, your PS Vita does not have any social media apps installed. Only the Sony Entertainment Network (SEN) is supported fresh out of the box. This allows you to see what your friends are playing, go into party chat with and more.

 

But you can also connect with friends on Facebook, Twitter and other social networks by downloading the corresponding apps from the PlayStation®Store for free.

 

Here's a look at three of the apps currently available - Facebook, Skype, and foursquare - and what you can do with them.

 

Facebook: Share with friends a snapshot of what you're playing

 

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Facebook notification function has been available on the PS3 for a while now. If you look under your SEN account details, you'll find options to automatically share updates on Facebook every time you unlock new trophies or purchased something from the PlayStation®Store.

 

The Facebook app for PS Vita, however, takes that integration a step further. You will actually be able to check your news feed and see what your friends are up to in real-time - just like on the PC or your smartphone.

 

Personally, this has been extremely convenient for me since I tend to play games on the PS Vita on my bed at night; no need to climb out of bed and go on the PC just to see what my friends are talking about on Facebook. Commenting on your friends' status updates is also a breeze thanks to the incredibly sensitive on-screen keyboard.

 

Additionally, you can also post pictures on Facebook directly from your PS Vita - either photos you've taken with the Vita's cameras, or screenshots you've captured by hitting the Start and PS buttons simultaneously.

 

Skype: Turn your PS Vita into a bona fide phone

 

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One of the hardware features I love on the PS Vita is its built-in microphone, which is great for doing party chats with your friends on SEN. You won't even need to wear a Bluetooth headset - just speak into the PS Vita directly!

 

That said, I have not used the party chat functionality as often as I would have liked to, simply because party chat only works between PS Vita users.

 

The Skype for PS Vita app, on the other hand, allows you to chat with friends even if they're on the PC or some other device.

 

If you've purchased Skype credits on your account, you'll be able to make calls to landlines and mobile numbers too.

 

Even when used on 3G, the sound quality is good enough to go on without needing earphones. Although obviously depending on the quality of your 3G connection, your mileage may vary.

 

When the Skype for PS Vita app is running in the background, you'll be able to receive calls in the middle of playing a game (*note: this will not work with games that disable the PS Vita's network connections while you're playing it). A pop-out notification appears whenever someone's calling you on Skype.

 

foursquare: The perfect primer to places you've never been

 

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If you travel outdoors with your PS Vita very often, then this is the one app that you absolutely must download. It's the perfect complement to "near", the Vita's location-based app that helps you find other Vita users near you.

 

"near" lets you tell the world what games you've played, and simultaneously checks to see what games other PS Vita users near you have been playing and I look forward to finding people to play the game with through "near".

 

foursquare, like "near", is also location-based. Except instead of letting you see what nearby PS Vita gamers are playing, foursquare gives you an inside look at where people are hanging out, eating, or shopping at. It's the perfect primer to places you've never been.

 

Of course, most of you would already be familiar with foursquare - if you have a smartphone, chances are you've installed the app and used it at some point.

 

In that case you'll be pleased to know that the interface in the PS Vita foursquare app is remarkably similar to the original incarnation on smartphones. As far as I can tell, everything works exactly the same.

 

There is one big difference with the app here, however: if you thought food photos on foursquare looked scrumptious on your smartphone's screen, wait till you see it on the PS Vita's glorious 5" OLED display.

 

The Facebook, Skype, and foursquare apps for PS Vita are available for download on the PS Store now, for free.

 

Which PS Vita apps are your favourite, and why? Let us know in the comments below.

Hector Sanchez

Mastering Mortal Kombat for PS Vita

Posted by: Hector Sanchez // Producer, Netherrealm Studios
Category: Games > PlayStation Vita

Region: HK , MY , ID

 

Mortal Kombat for PS Vita has come out of the gate strong after shipping on May 5th. In just two weeks, players have clashed in hundreds of thousands of online matches across the world. With the PS Vita system players can access a complete Mortal Kombat experience on the go, whether you’re on the bus, in the library, or hanging out with friends.

There are quite a few unique features with this Vita version of Mortal Kombat. While preserving the core gameplay elements, we’ve implemented a ton of new functionalities, such as touchscreen Fatalities and X-Rays, as well as an all-new Challenge Tower II that takes advantage of the diversity of features that the PS Vita system provides.

One question that we continue to see on our official @MK_MortalKombat Twitter is: “Netherrealm, I can’t beat Mission XXX in the new Challenge Tower! Can you help?” Why, yes we can! To answer, we decided to put together some Tips and Tricks videos to outline strategies for some of the more difficult missions within the Challenge Tower II (it’s not called Easy Tower!).

Check out our video here to see our design team spill some secrets on how to master new, exclusive characters and use the new PS Vita system features to their maximum potential. Once you’re done, please share your tips in the comments section below!

Derek Osgood

Resistance: Burning Skies Hits PS Vita Today, Watch the Launch Trailer

Posted by: Derek Osgood // Associate Product Marketing Manager, Sony Computer Entertainment America
Category: Games > PlayStation Vita

Region: HK , MY , ID

The wait is over! Resistance: Burning Skies hits store shelves and PSN today, ushering in a new era of portable first-person shooters. Dual-analog control isn’t the only thing going for Resistance: Burning Skies though. In addition to the multiplayer features and weapon functionality we’ve introduced over the last few months, Resistance: Burning Skies brings a new hero into the war between man and the Chimera – and Tom Riley’s story is one you won’t want to miss. Take a peek at the debut of our Resistance: Burning Skies launch trailer!

Resistance: Burning Skies for PS Vita

 

This isn’t all we have to share with you today though. You’ll remember back in April when we talked aboutResistance: Burning Skies’ multiplayer modes we mentioned that through “near,” Resistance: Burning Skies introduces a new social perk which rewards players with XP multipliers that you can carry into multiplayer battle. Today we’re going to shed a little more light on exactly what that means.

 

So, as you play through the multiplayer experience in Resistance: Burning Skies, there’s a chance that you will become “infected” with a form of the Chimera virus. Although being infected with the Chimera virus didn’t end too well for Nathan Hale, these particular strains of the Chimera virus actually give you a bonus to your in-game XP multiplier. That means that you can have double and in some cases up to triple XP for a limited amount of time to gain levels and to unlock upgrades more quickly.

Resistance: Burning Skies for PS VitaResistance: Burning Skies for PS Vita

The really interesting part is that once you’re infected, through “near” you can spread the virus to your friends or drop it off as a gift to a fellow PS Vita player. Conversely you can also pick up the virus that’s been left behind by other Resistance players via “near.”

If you’re a shooter fan and enjoy portable gaming, get out there and pick up Resistance: Burning Skies today and join the fight against the Chimera on PS Vita!

Derek Osgood

Resistance: Burning Skies Trophy List and PS Vita Features Trailer Revealed!

Posted by: Derek Osgood // Associate Product Marketing Manager, Sony Computer Entertainment America
Category: Games > PlayStation Vita

Region: HK , MY , ID

Shooter fans everywhere are starting to get excited, since we’re now less than a month away from the May 29th release of Resistance: Burning Skies. Two weeks ago, we introduced the world to Burning Skies’ competitive multiplayer experience <link>, and so far, we’ve been thrilled with how much fans and media have enjoyed playing it!  I know many of you are chomping at the bit to get out there and start taking the war against the Chimeraonline, so you’ll be happy to hear that last week, Resistance: Burning Skies went gold.  To celebrate, we’d like to show you our new Features Trailer!

 

 

 

 

Resistance: Burning Skies brings a lot of “firsts” to the PS Vita – First-ever dual-analog FPS control on a portable device, the first competitive multiplayer shooter experience on the PS Vita, and the first support for Party voice chat.  The real question though, is who is going to be the first to platinum Resistance: Burning Skies?  In order to help you along, we thought it would be nice to share the game’s trophy list with you:

 

Trophy NameRankDescription
PlatinumPlatinumEarn all trophies
Staten IslandBronzeSuccessfully complete level 1
Hidden TrophyGold
UpgradeBronzeUpgrade a weapon in Single Player Campaign
CombineSilverUpgrade both slots in Single Player Campaign
CustomizeGoldUpgrade all weapons in Single Player Campaign
IndiscriminateBronzeKill an enemy with every weapon in the Single Player Campaign
VarietyBronzeUse the Secondary Fire of each weapon in the Single Player Campaign
DangerousBronzeKill 250 Chimera in the Single Player Campaign
DeadlySilverKill 500 Chimera in the Single Player Campaign
LethalGoldKill 1000 Chimera in the Single Player Campaign
AxedSilverKill 50 Chimera with Riley’s Axe in the Single Player Campaign
OverheatSilverKill 50 Chimera by detonating their heat stacks in the Single Player Campaign
BoomSilverKill 100 Chimera with headshots in the Single Player Campaign
ImpaledSilverKill an Impaler
ExecutedSilverKill an Executioner
GiantGoldKill any combination of 18 Impalers or Executioners
Hidden TrophyGold
Hidden TrophyGold
InciteGoldComplete one round of Multiplayer

 

There are also 5 more trophies we didn’t mention to avoid any spoilers, but that list should get you started.  Keep your eyes peeled over the next few weeks, because there’s much more to come before May 29th.  Also, if you missed our last post <link>, we’re offering some nice goodies when you pre-order, so be sure to pre-order your copy of Resistance: Burning Skies today!


Emerson Escobar

Reality Fighters DLC: Ghostbusters Swag, New Weapons and More

Posted by: Emerson Escobar // Producer, SCEA
Category: Games > PlayStation Vita

Region: HK , MY , ID

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Hi Everyone, I’m happy to announce that we have an exciting lineup of downloadable content coming your way for PlayStation® Vita’s Augmented Reality brawler, Reality Fighters.

 

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Starting from the beginning of this month, you can login to PlayStation®Store and download the Weapons Pack featuring 15 new weapons including a smoke bomb, a jetpack, a cannon and more – absolutely free!

 

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On May 10th, we put on shelves the Ghostbusters Pack which comes with two brand new costumes: the Ghostbusters uniform featuring goggles, a shirt, gloves, pants and boots, as well as the Stay Puft Marshmallow Man costume which includes the signature marshmallow head, body, hands, legs and feet. You’ll also pick up three new weapons with this pack including the Ghostbusters proton pack, the Ghostbusters ghost trap, and Ecto 1! You can get all of this for only SG$3.79 when you download the Ghostbusters Pack from the PS Store.

 

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Then, on May 23rd, you’ll also be able to download the new Football Pack which gives you access to the brand new football fighting style equipped with over a dozen unique battle moves for just SG$3.79.

 

Note: The above message is a revised version of the original message from Emerson Escobar for Reality Fighters DLC with content release information updated according to Asia schedule. The names and release dates of the DLC may vary across regions.

Sam Chan

Resistance: Burning Skies Multiplayer Details Revealed

Posted by: Sam Chan // Community Specialist
Category: Games > PlayStation Vita

Region: MY , ID

By D. Reed Monroe // Designer, Nihilistic Software

 

We at Nihilistic Software are excited to finally be able to pull the wraps off Multiplayer for Resistance: Burning Skies, coming May 29th for PlayStation Vita!

 

In addition to its all-new single player campaign, Burning Skies features an online (via Wi-Fi) multiplayer in which you and up to seven of your friends can compete over PlayStation Network! We know you’ve all been asking about multiplayer in Burning Skies, so please enjoy the first look at it in this new trailer!

 

 

When designing Resistance: Burning Skies, our goal was to bring a high-quality console experience to a handheld, and thanks to the power of the Vita, we’ve ended up with an unprecedented mobile FPS. Experience the dual analog sticks for precision aiming, touch screen interactivity for precise and quick secondary weapon fires, and portable online connectivity.

 

We’ve just showcased that game at an event in NYC, showing off some of the cool things we’re doing with online:

 

8 player multiplayer

Small games feature intense 2 vs. 2 combat and large games going all the way up to 4 on 4 action. Choose between Quick Match: a fast and easy way to get up and playing immediately by jumping in an automatic matchmaking session or Party with Friends: use the Vita’s cross-game Party application and Party up with friends to join private matches and take advantage of Party with voice chat.

 

Rank Up!

Killing enemies and winning matches is the easiest way to earn XP and Rank Up. Be rewarded with bonus XP for your daring feats of skill. For example, you may find yourself well rewarded for killing multiple enemies with a skilled grenade toss. Unlock all your favorite weapons and upgrades from the story campaign as you Rank Up.

 

Modify & customize your weapons

Upgrades you purchase can be slotted and unslotted from weapons at will, with some even giving your weapons a distinctive visual look. Purchase upgrades for weapons that best suit your personal playstyle. For example, the fan favorite Bullseye can be upgraded with Explosive Tag – which gives your Bullseye Tags and extra explosive kick. But keep in mind if you’re killed, your enemies may pick up your upgraded weapons and use them against you!

 

Connect Everywhere

You can connect with the PlayStation community no matter where you are via Wi-Fi and 3G through social features including leaderboards and NEAR, PlayStation Vita’s location-based service. Through NEAR, Resistance: Burning Skies introduces a new social perk awarding players valuable XP multipliers to carry into multiplayer battle. Stay tuned as we get closer to launch for all the details on NEAR.

 

Online play in Resistance: Burning Skies will feature three game modes – Deathmatch, Team Deathmatch, and a very unique third mode which we’ll be revealing next week. There will be six playable maps, taking you everywhere from the streets of Staten Island to the docks of Bayonne, NJ. You’ll be able to vote prior to each match, allowing you to take the battle between the humans and Chimera to a variety of locales from the game.

 

Resistance: Burning Skies will be available in Indonesia in stores May 29th for IDR 399,000.

Sam Chan

Mortal Kombat Hits PS Vita Today, Our Favorite New Missions

Posted by: Sam Chan // Community Specialist
Category: Games > PlayStation Vita

Region: HK , MY , ID

By Hector Sanchez // Producer, Mortal Kombat 

 

 

Developing new and inventive missions for the Bonus Challenge Tower was something our talented Design team at Netherrealm Studios jumped at. It allowed us to not only come up with unique and innovative scenarios that took advantage of the numerous PS Vita features (such as the touchscreen and the accelerometer), but also a long-awaited opportunity to create challenges based around the DLC characters that released after the launch of the PS3 version. Yes, that means Freddy Krueger missions!

With Mortal Kombat finally emerging today on PS Vita game card and via PSN, our designers at NetherRealm Studios wanted to share some of their favorite missions from the all-new Challenge Tower. We hope you guys have just as much fun playing through these missions as we had making them.

 

Brian Lebaron — Designer, Mortal Kombat for PS Vita

1. Missions 39 and 96: “Figure It Out”

These missions are really fun! We give the player very little info on how to pass the mission hence the “Figure It Out” title. We just drop the player into an event and the player must use the different PS Vita functionality to figure out how to get past the events or to a goal.

 

2. Missions 8, 36, 52, 80, and 138: “Juggle”

In these missions, you have a few missile launchers on the bottom of the screen and the player must keep the falling character from hitting the ground. It was a lot of fun tweaking the gravity and finding the sweet spot to make these really enjoyable. In one of the juggle missions you have to juggle a fat Baraka; gravity was a bit heavier for him, unlike juggling a mini Sektor.

 

3. Mission 50: “My Baby”

This one was an inside joke on the team for years and I decided to create a mission around it. It’s really fun: Sheeva leaves her baby and you must shoot missiles at a horde of zombies trying to get to her baby.

 

4. Mission 108: “Don’t Call me Yellow”

The goal is simple – you must use Reptile’s invisibility to survive for six seconds without being hit by a very angry Sektor.

 

5. Mission 34: “Isn’t it Marvelous”

You’ll have to wait to see why I love this mission.

 

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Derek Kirtzic – Designer, Mortal Kombat for PS Vita

1. Mission 96: “Figure it Out II”

I really like this mission because it’s nothing like any of the other Tower missions. It has a platformer feel to it and it will take people a while to figure out.

 

2. Mission 84: “Arrow Pong”

Arrow pong is one of my favorite missions because the arrow progressively gets faster and faster and if you make one mistake, you have to start over. It also teaches the player the timing you need to reflect a projectile.

 

3. Mission 114: “Kentoichi”

This mission reminds me of the old West: 3, 2, 1 draw! Be careful to not draw too early or you’re dead.

 

4. Mission 51: “My Children”

This mission is unique because you start off as Freddy Krueger and you have to resurrect zombies to fight for you. I like this mission because you have to avoid Sonya’s attacks while trying to resurrect a zombie– or multiple zombies, based on how good you are.

 

5. Mission 117: “Kintaro Time”

In Kintaro time you play as Kintaro against four Earthrealm warriors. I have personally played this mission a dozen times just because it’s fun to play as the ultra-powerful Kintaro and use his moves against the game’s AI. There is a little learning curve to playing as Kintaro, too – it’s basically learning a whole new character.

 

If you’ve picked up the game already, what’s your favorite new Challenge Tower mission? Let us know in the comments!

Sam Chan

First Look at Resistance: Burning Skies Story Trailer

Posted by: Sam Chan // Community Specialist
Category: Games > PlayStation Vita

Region: HK , MY , ID

By Derek Osgood // Associate Product Marketing Manager, Sony Computer Entertainment America

 

With Resistance: Burning Skies marching steadily towards its May 29th release date on PS Vita, you may have been wondering who Tom Riley is and where his story fits into the grand scheme of the Resistance universe. Today we’re clearing up that question with a new story trailer you can watch right now!

 

 

Resistance: Burning Skies is, at its core, a story about an everyday hero becoming a legend. On August 15th, 1951, New York City fireman Tom Riley is called away during a seemingly routine fire call and finds himself thrust into the midst of the brutal Chimeran invasion (Resistance 2 fans: this parallels the period when Nathan Hale returns from Europe). Riley is possessed with a singular determination to find his wife and child, but along the way he’ll be embroiled in a far larger conflict that will determine the fate of New York and leave him a key inspirational hero of the Resistance.

 

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For those of you watching closely, there were a couple other little tidbits revealed in that trailer, including new weapons and enemies. You’re also introduced to the Executioner, a hulking Chimeran monstrosity that boasts a powerful cannon for an arm. Needless to say, the Executor definitely won’t go down as easily as your standard Hybrid. You also caught a glimpse of the potent Hunter rifle, a Chimeran burst-fire carbine that is the predecessor to the Marksman from Resistance 3. The Hunter also packs a surprise in the form of its secondary attack, which fires an offensive drone that attacks nearby enemies — you can direct it to the left and right using PS Vita’s front touchscreen.

 

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Let us know what you think of the trailer in the comments! And stay tuned: In April we’ll be answering your most burning questions about Resistance: Burning Skies — first details on the multiplayer mode!



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