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  PS3 / Brian Upton

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0 Posts tagged with the ps_move tag
Brian Upton

The Making Of Sorcery: Creatures

Posted by: Brian Upton // Creative Director, Sorcery, SCEA Santa Monica Studio
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

 

 

This is the final installment in our four-part series about the making of Sorcery. In this video members of the development team describe what went into the invention of the universe where Sorcery takes place.  We discuss the creative decisions behind the look of the different magical realms and the dangerous creatures that inhabit them.  How do you go about making a fantasy world feel fresh and strange? What's the backstory behind places like the Endless Stair and the Faerie Forest?  And why is the prettiest character in Sorcery one of the most dangerous?

Brian Upton

The Making of Sorcery: The Music Behind the Myth

Posted by: Brian Upton // Creative Director, Sorcery, SCEA Santa Monica Studio
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

 

 

In this installment of our “Making of Sorcery” video series, we turn our attention to the music and sound design in this upcoming PlayStation®Move title. It was very important to have a Celtic inspired score for this game, but we wanted to do something a bit unusual with Celtic music, almost stretching the use of the instruments where possible in an effort to give the world of Sorcery its own unique sound.  As you'll notice, we have drums, flutes, and other instruments that give the music somewhat of a medieval feel, but at the same time we didn't want to be limited to that.

 

We wanted to bring in as many other sounds as possible to create a wider palette.  The result is a fusion of traditional Celtic music with more contemporary instrumentation and sound effects that boost the feeling of immersion you get by casting spells with the PS Move controller.  Here's a look, and don't forget Sorcery will hit stores in Hong Kong on Tuesday, May 22nd!

 

 

http://farm8.staticflickr.com/7244/7209465780_3a4fdd5fec_n.jpg
Brian Upton

The Making Of Sorcery: A Hero's Journey

Posted by: Brian Upton // Creative Director, Sorcery, SCEA Santa Monica Studio
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

 

In this installment of our "Making of Sorcery" video series, we take a look at the fantasy surrounding the spell-casting gameplay and tap a few members of the development team (including myself) to discuss the origins of the story. Our key leads at The Workshop and our Santa Monica Studio were able to provide some great insight into the relationship between the main characters, the motivation of our villain, and the inspiration for the world we created.  As you know, Sorcery brings the world of magic and wizardry to life using the PlayStation®Move motion controller. To give you a quick refresher on the story and gameplay...the Nightmare Queen has broken the ancient pact with mankind and threatens to cover the land in eternal night.

 

http://farm6.staticflickr.com/5039/7156262400_29c3c480a4.jpg

 

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As a young sorcerer's apprentice, it is up to the player to master the arcane arts and fight back the foul creatures of this magical realm. Sorcery puts the power in the players' hands letting them conjure and command powerful magic as they brave the dark world of the Faerie Kingdoms. On their journey, players will encounter a multitude of enemies, solve ingenious puzzles, learn powerful spells, and craft strange potions with the in-game alchemy system. With over eight spells that can be used in various combinations and countless items to discover and collect, Sorcery immerses players in a unique fantasy adventure like never before. Enjoy!


Brian Upton

The Making Of Sorcery: The Magical Technology of Move

Posted by: Brian Upton // Creative Director, Sorcery, SCEA Santa Monica Studio
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

This is the first post in a four-part series from the development team about the making of Sorcery. In this video we talk about how artists, engineers, and designers at The Workshop designed the game to take advantage of the unique capabilities of the Move controller in order to create a completely original spell-casting experience.

 

While some motion-controlled games feel like you’re playing “Simon Says”, the gestures in Sorcery are fluid and organic. Aiming spells and chaining them together into powerful combos requires both creative thinking and quick reflexes. Here’s a look…

 

 

Sorcery will be available in stores in North America on Tuesday, May 22nd.



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