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  PS3 / Sam Chan

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Sam Chan

Get Latest News of Starhawk on Your Smart Phone!

Posted by: Sam Chan // Community Specialist
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

The all-time popular PlayStation®3 shooting game “Starhawk” is rolling out its official app for iOS and Android devices!

 

With the Starhawk Uplink app you can easily check out detailed player and clan stats while staying current on the all of the latest “Starhawk” announcements and community news/events, all on the go, anytime, anywhere. That’s just too cool!

 

Android Version

iOS Version

 

Once you’ve downloaded the Starhawk Uplink to your mobile device, you’ll find a wealth of information available on all of the player weapons, Hawk weapons, and Build & Battle structures.

 

http://farm8.staticflickr.com/7218/7185664499_711759b74a.jpg

 

Even if you haven’t bought “Starhawk”  or haven’t tried it though you have heard about the credits of this title, you can still download this app and be one of the first to and learn more about the game and the exciting community of Starhawk followers.

 

Here’s a look at our Starhawk Uplink trailer…

 

Features of Starhawk Uplink app:

◆ Access to clan information

You can view your clan invitations, clan leaderboards and statistics, and search for new clans to join or challenge.

 

◆ View player and weapon stats

You can view your player and weapon stats from all of your online action in Starhawk.

 

◆ Track other players

Want to see how your stats compare? Look at stats for your PSN friends, clanmates, and other players you meet online.

 

◆ View the Starhawk leaderboards

See how you rank against your friends, clanmates, and the rest of the Starhawk community.

 

◆ Access Starhawk community strongholds

You can link to various Starhawk social sites, as well as directly link to gameplay videos and other Starhawk community-driven sites.

 

◆ Browse The Armory

An encyclopedia of information on all troop and Hawk weapons and Build & Battle structures.

 

◆ Stay up to date

Our news ticker and game announcements section ensure that you are completely up to date on all the latest and greatest Starhawk news.

The Starhawk Uplink runs on the following devices:

iTouch, iPhone 3G/3GS/4/4S, as well as all versions of iPad and Android devices, including the Sony Tablet S and Sony Xperia Play mobile phone and all Gingerbread Android devices. Kindle Fire support is coming soon.

 

Go download the free Starhawk Uplink and an edge over your fellow Starhawk players! Lastly, we just deployed another great balance update on PSN for our “Starhawk” fans around the world! To see all of the great stuff included in this week’s release of update 1.02.002, check out our latest LightBox Interactive developer blog here.

Harvard Bonin

Starhawk’s Final Days of Development

Posted by: Harvard Bonin // Sr. Producer, SCE WWS Santa Monica Studio
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

Warheads! Last Tuesday, May 8th, LightBox Interactive and Santa Monica Studio released Starhawk into the wild. Getting here was a real &*#%^# at times, but it sure as hell has been a fun ride! If you’d like to peek behind the curtains look at the final days of Starhawk’s development, check out this video. We shot it a few weeks before release and it’ll give you a nice glimpse into the inner workings of a game developer in crunch mode.

 

 

We’ll also be able to tell you more about some great downloadable items soon, including our first free map…Cypress. Stay tuned for details!

 

Starhawk for PS3: Cypress map

Karby P

Starhawk: death from above

Posted by: Karby P // SCEH Author
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

http://farm6.staticflickr.com/5035/7157732556_9b01527f1a.jpg

 

One of the coolest things you can do in Starhawk, LightBox Interactive and SCE Santa Monica Studio's third-person shooter, is to crush an enemy tank by calling for a heavy structure - mobile barracks, giant steel wall, etc - to be dropped right on top of it.

 

As you might expect, this flattens the tank like a pancake, destroying it in one fell swoop.

 

Or - as I like to say - the tank's been turned into "roti prata", which is a delicious Indian pancake that's served with a hot plate of curry at many coffee shops across Singapore (where I live) and Malaysia.

 

Why go with a roti prata metaphor when the simple pancake one would suffice?

 

So that when I inevitably pull off the variant to this maneuver - crushing an enemy tank not by dropping a heavy structure, but by landing on it in a drop-pod - it'd make sense to say that "revenge is a dish best served with hot curry."

 

Every time you die and respawn in Starhawk, you're inserted back into the battlefield via a drop-pod from outer space.

 

As you enter the planet's stratosphere, you can steer the drop-pod and, with good aim, crush the enemies who killed you with it.

 

Those are just two of the many ways you and your clan buddies can dispatch enemies with when the game comes out on May 8. There's plenty of reason to be excited about Starhawk, if you're a fan of team-based shooters.

 

(Even if you're not, LightBox Interactive is promising a solid single-player campaign that won't simply serve as a series of tutorials for the multiplayer component).

 

Please watch the overview trailer of STARHAWK,

 

 

In the futuristic universe of Starhawk, mankind has entered the space-faring age, colonising numerous planets across the galaxy and discovering on them the existence of a valuable vapour-like resource they call "rift energy".

 

Though valuable, rift energy is extremely dangerous. Too much unprotected exposure to it turns human beings into Outcasts - a breed of mutants who do not want to see rift energy harvested.

 

These two factions - Rift harvesters ("Rifters") and Outcasts - now fight over the alien source of energy, going after each other's throats with an assortment of weapons and advanced machinery.

 

Think "Wild West in space". Except instead of riding on horseback, these cowboys mount Sidewinder jet bikes.

 

Other vehicular options include the two-man Razorback combat jeep, Vulture jet pack, and the Ox heavy tank.

 

Then there are Hawks, which rightfully belong to a class all of their own: these high-speed fighter jets can transform into a bi-pedal mech when they need to engage in ground-based combat, similar to the Valkyrie Fighters in Macross (Japanese anime).

 

And unlike in most other shooters, you won't need to share vehicles with your team mates, or make a scramble for the nearest one the moment you start the game. If you want to fly a Hawk, all you have to do is call for one through a Build & Battle menu, accessible by hitting the Triangle button.

 

Build & Battle lets you call in vehicles and an assortment of battle structures - barracks that provide you with weapons and ammo, walls to keep vehicles out - at the cost of rift energy. You build up rift energy as long as you stay within your team's headquarters.

 

This gives Starhawk a unique gameplay element that hasn't really been seen very much in other team-based shooters. At the beginning of a match, you'd ideally want to coordinate your plan of attack with the rest of your team, and build the right structures accordingly.

 

You could just storm off on your own, sure, and many snipers do in fact go at it like lone wolves, calling in a Vulture jet pack or a Hawk so that they may fly off to a cordoned area of the map with a good view on the action.

 

But if you choose to coordinate with your team, you could pull off stunts like storming into the opposing team's base with an entire armament of Razorback jeeps, or constructing a trap for your enemies to walk into.

 

The great thing about Build & Battle is that you can use it even while you're in a vehicle. So, if your team wanted to, you could send a squadron of Hawks into the enemy base, drop off a bunch of Beam Turrets - sentries that automatically target enemy vehicles - to stall them while you build up even more rift for your next phase of attack.

 

A number of proven tactics has already emerged from the multiplayer beta tests for Starhawk held late last year and earlier this year. That said, the game has since been tweaked for better balance, so we'll see yet as to what works in the final version.

 

Regardless, on Starhawk's launch day my multiplayer shooter buddies and I will be competing to see who among us can make the most roti pratas in a match - even if it isn't really much of a viable tactic.

 

So if you'll be picking up Starhawk on day one - and trust me, this is one multiplayer experience you won't want to miss out on - make sure to check the skies every now and then.

 

Who knows? You might just spot me swooping around in a Hawk, dropping off walls and other structures at random, trying to turn other players - and you, if you happen to be in the opposing team - into a delicious Indian pancake.

 

And really now, how could you say no to (being turned into) such a tasty treat?

Dylan Jobe

Starhawk: It’s Got a Story, Baby

Posted by: Dylan Jobe // President, LightBox Interactive
Category: Games > PS3

Region: SG , MY , TH , ID , PH

From the depths of crunch-time, I emerge to share with you and all other “nodes” on the internets a wonderful tale. A tale of a game with hot multiplayer action yet, unbeknownst to most players, a fun-as-hell solo campaign as well. So peel back your eyelids and let the video below impregnate your brain! (Yes, your brain can get pregnant!)

 

 

The team has been working all hours at Santa Monica Studio and here at LightBox Interactive to finish up Starhawk and we wanted to take a bit of time to share our latest Singleplayer trailer. Most people out there really only know Starhawk for its online multiplayer, which totally kicks ass and was certainly our team’s focus. But the fact is that Starhawk has a very fun and unique solo campaign too… and NO, it’s not just an MP tutorial with bots!

 

http://farm8.staticflickr.com/7269/6972100680_2a60674469_n.jpg http://farm8.staticflickr.com/7135/7118182833_54ccca71ab_n.jpg

Starhawk’s Build & Battle mechanics are fully supported by the Universe we’ve created. The war between the Rifters and the Outcast. The conflict between Emmett and Logan. Even humanity’s rush for “blue-gold” that spans the Frontier. The Starhawk solo campaign puts you right in the middle of it and I can’t wait for you guys to get your hands on it when it drops here in North America on May 8th!

Oh, and if you haven’t yet… GO PRE-ORDER THE GAME! And if you do it at GameStop you’ll get upgraded to the Limited Edition for free!… Go…. pre-order…. game…. must…. generate… sales….. numbers…

[/endtrance]

So yeah, keep tabs on www.StarhawkTheGame.com and the Blog for the latest Starhawk deats. Sorry I can’t write more but I gotta get back to work! Rock on!

 

 


Sam Chan

Starhawk Campaign Hands-On: Wild Wild West

Posted by: Sam Chan // Community Specialist
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

By Sid Shuman // Senior Social Media Specialist, SCEA

Though legions of bloodthirsty PSN warriors have plunged into Starhawk’s multiplayer beta, the single-player campaign has remained stubbornly cloaked in shadow. Until now: At a media event in New York City this week,Lightbox Interactive finally gave a peek under that cloak, showcasing a series of frantic battles and lush cinematic sequences from the game’s story-driven campaign. As Emmett Graves, an interstellar mercenary infected by a priceless but mutagenic resource dubbed “Rift energy,” you’ll use the game’s dramatic Build and Battle combat system to call down turrets, walls, vehicles and structures from outer space. Your objective is to defend the frontier town of White Sands from marauding Outcast invaders — including your Rift-possessed outlaw brother Logan.

web_outlawweb_emmett

Starhawk’s Western-tinged story is told through lavishly illustrated cut-scenes that weave in and out of the gameplay, seamlessly connecting the action sequences and, better still, cutting between-mission load times to the bone. I sampled several minutes of the campaign and was pleased to discover a fast-paced yet strategic sandbox shooter that grants the player an unusually wide array of options. In one mission, Emmett’s partner Cutter directed me to commandeer a nearby tank in order to flush out several nearby mortar emplacements that threatened the town of White Sand. I demurred, preferring to remain on-foot and rely on my trusty laser-guided rocket launcher to peg the enemy vehicles from a distance. It was a somewhat foolish decision but I appreciated having a choice.

I wish I could detail everything I saw (hint: I saw an awful lot), but Lightbox Interactive is understandably sensitive about spoilers. Suffice it to say that the game’s campaign appears to be a meaty experience, serving up far more than a weak-kneed warm-up for the obligatory multiplayer modes. I spoke with Lightbox Interactive President Dylan Jobe to try and pry out details in advance of the game’s May 8th launch. And this is just the beginning — Jobe has even more to say in his interview on the latest PlayStation Blogcast. Read on and leave your questions in the comments!

PlayStation.Blog: Lightbox Interactive has been fairly secretive about Starhawk’s single-player campaign. What sparks Emmett Graves’ quest?
Dylan Jobe, President, Lightbox Interactive: It doesn’t start out as a quest for Emmett — it starts off as a job. Emmett is a Rift energy salvager, and he’s good at what he does. He and his partner Cutter go into the frontier, find claims that are under attack by the Outcast, and defend them.

But it just so happens that Emmett’s latest job is back on Dust, in his hometown of White Sands. And because Emmett and his brother Logan went separate ways many years ago – Logan to the Outcast, Emmett staying with humanity — Emmett takes the job in order to bring his outlaw brother to justice. The whole single-player game is about Emmett confronting his brother and protecting his hometown.

PSB: Starhawk’s Western themes seem to extend beyond the art direction – they’re much deeper than I expected.
DJ: The Western theme influenced not only the things you’d expect, like the visuals. It influenced the music composition, the structure of the narrative, the open vastness of the frontier, the expansion and building, the Gold Rush…even the intimate story between Emmett and his brother Logan. The Western themes seeped into all aspects of the game.

PSB: Starhawk’s campaign battles give the player an unusual amount of freedom. Have shooters become too cut-and-dried?
DJ: First and foremost, we want this game to be unique. The shooter genre is packed with mega-juggernaut great games, but shooters are also due for a twist. In most single-player shooters, you play a linear experience: event, event, event, set piece, event, event, event, set piece. With Starhawk, we wanted to give the player a combat challenge: Here’s what’s going to attack you, here’s when it’s going to attack you, and here are the tools you can use. Now play it however you want!

This approach is easier said than done because it introduces a lot of bugs during the design process, but it’s exciting because different players will stumble across many different strategies for success. You might love flying the Hawks and want to use them as many scenarios as possible, and that’s perfectly fine.

Starhawk for PS3

PSB: The co-op mode seems to push that sandbox philosophy as far as it will go. How does it work?
DJ: Co-op teams up you with up to three other players, and you’re defending a Rift claim. The system will randomize the encounters – say a wave of snipers or waves of different vehicles – and force you to adapt using the Build and Battle tools. Co-op is a fun way to play the game, but it also helps you learn how to defend your base in multiplayer, with the random encounters helping to simulate the randomness of humans you’ll fight online.

PSB: When I went hands-on with the campaign, I found myself battling enemies I never saw in the multiplayer mode – we’re talking radically different stuff here. I know you’re being tight-lipped, but what can you tell us?
DJ: In some respects, they’re similar to unit types you might find in an RTS game. You’ll encounter swarm-type characters, big brutes….they all have a different texture and impact the combat in different ways. I can’t go into a ton of detail, but I think you’ll be pleasantly surprised with the single-player, because you’ll find a ton of enemies and encounters you won’t find in multiplayer.

The campaign isn’t based on the multiplayer maps, either. This is a narrative-driven single-player experience, with unique maps and encounters all the way through the game. They range from small battles in the desert to huge space battles around capital ships to defending this huge space train to the epic confrontation with Logan — it’s quite diverse. A journalist I spoke with earlier watched me play two missions, and told me it was like two games worth of content. There are a lot of toys in this toolbox and you’re going to get your 60 bucks worth.

PSB: Rift energy is central to the game’s universe, it’s sort of like “blue gold.” But what is it, exactly?
DJ: There are hints about it, but we don’t want to pull a midichlorian [laughs]. You’ll learn more about the origins of Rift energy if you’re observant. But the important part is, Emmett is a ticking time bomb. He’s been infected by Rift energy and he’s wearing this regulator to buy time. His partner Cutter is trying to keep him from turning in an Outcast, but Emmett knows that some day he will turn. He’s effectively part human, part Outcast…and so he’s something of a dark hero, which is a classic component of Westerns.


Sam Chan

Starhawk: How to Create an Epic Soundtrack

Posted by: Sam Chan // Community Specialist
Category: Games > PS3

Region: HK , SG , MY , TH , ID , PH

By Matt Levine // Score Producer, Starhawk 

 

When Lightbox Interactive’s President Dylan Jobe came to us to discuss the musical score for Starhawk, he had one of the best quotes I've ever heard from a game director: "The music should not simulate combat; it should remind you what you're fighting for."

 

It is rare for so many things to come together on a project, but Starhawk has proven to be a perfect storm for creating a truly inspirational score. With a great story, a visionary developer, a brilliant composer, The Skywalker Symphony Orchestra, and a fantastic collection of soloists, we knew that this score would be something really special.

 

Chris Lennertz's score is bursting with character and memorable themes. Lyrical melodies soar through the orchestra, juxtaposed against feral percussion, gritty guitars, ethnic vocals and an eclectic mix of exotic wind instruments, each contributing to a score that is as memorable as it is unique.

 

At its core, the story is a classic western tale of two brothers torn apart by a tragic event. Chris composed a theme for the brothers, which you can listen to right here.

 

 

*Video contains infomation of "pre-order" for Europe/US regions

For Asia regions, please refer to http://asia.playstation.com/hk/en/news/pressDetail/269730



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